} // end of DelObjTool Update() #endregion Public #region Internal private void BuildSelected() { List <GameThing> gameThings = inGame.gameThingList; selected.Clear(); unselected.Clear(); Brush2DManager.Brush2D brush = Brush2DManager.GetBrush(shared.editBrushIndex); bool isSelection = (brush != null) && ((brush.Type & Brush2DManager.BrushType.Selection) != 0); for (int i = 0; i < gameThings.Count; ++i) { GameActor actor = gameThings[i] as GameActor; if (actor != null) { Vector3 pos = actor.Movement.Position; bool actorSelected = false; if (isSelection) { actorSelected = Terrain.Current.PositionSelected(pos); } else if (InStretchMode) { actorSelected = Terrain.Current.PositionSelected(pos, shared.editBrushIndex, shared.editBrushStart, shared.editBrushPosition, shared.editBrushRadius); } else { actorSelected = Terrain.Current.PositionSelected(pos, shared.editBrushIndex, shared.editBrushPosition, shared.editBrushRadius); } if (actorSelected) { actor.MakeSelected(true, Vector4.UnitX); selected.Add(actor); } else { actor.MakeSelected(false, Vector4.Zero); unselected.Add(actor); } } } }