public override void Apply(GameActor actor)
        {
            // Only set this if we haven't already set it or other, mutually exclusive values.
            if (!actor.DesiredMovement.DesiredTargetLocation.HasValue && !actor.DesiredMovement.DesiredVelocity.HasValue)
            {
                float speedModifier   = Reflex.ModifierParams.SpeedModifier;
                float maxSpeed        = speedModifier * actor.CalcMaxSpeed();
                float maxAcceleration = speedModifier * actor.CalcMaxAcceleration();

                actor.DesiredMovement.SetDesiredTargetLocation(TargetLocation, maxSpeed, maxAcceleration, AutoTurn);
            }
        }