void Start() { UnitsStats setUpStats = UnitsStats.CreateUnitsStats(); Army attackingArmy = Army.CreateMyArmy(); attackingArmy.Start(); attackingArmy.addUnitToArmy(Unit.CreateMyUnit().SetParams((int)UnitType.Swordsman, "")); attackingArmy.addUnitToArmy(Unit.CreateMyUnit().SetParams((int)UnitType.Swordsman, "")); Army defendingArmy = Army.CreateMyArmy(); defendingArmy.Start(); defendingArmy.addUnitToArmy(Unit.CreateMyUnit().SetParams((int)UnitType.Swordsman, "")); defendingArmy.addUnitToArmy(Unit.CreateMyUnit().SetParams((int)UnitType.Archer, "")); _cm = CombatManager.CreateMyCM(attackingArmy, defendingArmy); _cm.ConductBattle(); GenerateMap(); }