private void SpawnZombie(MapPosition position)
        {
            GameObject zombiePrefab = DataLibrary.GetCreatureFromName("Zombie Husk");

            if (CombatManager.CanSpawn(zombiePrefab, TurnManager.CurrentPlayer, position))
            {
                CombatManager.SpawnPermanent(zombiePrefab, TurnManager.CurrentPlayer, position);
            }
        }