public void CheckDefenceTest()
        {
            // init values
            AbilityDamageInfo dmgInfo = new AbilityDamageInfo
            {
                Defensibility = 0
            };

            // BLOCK

            // 357 is block rating of sc 39 shield
            // 1050 is primary stat on soft cap
            double block1 = CombatManager.CalculateBlockRoll(357, 1050, dmgInfo, 0, 0);

            Assert.IsTrue(block1 >= 0 && block1 <= 100);
            // 484 is block rating of souvereign shield
            // 1050 is primary stat on soft cap
            double block2 = CombatManager.CalculateBlockRoll(484, 1050, dmgInfo, 0, 0);

            Assert.IsTrue(block2 >= 0 && block2 <= 100);
            // 577 is block rating of 100 shield
            // 1050 is primary stat on soft cap
            double block3 = CombatManager.CalculateBlockRoll(577, 1050, dmgInfo, 0, 0);

            Assert.IsTrue(block3 >= 0 && block3 <= 100);

            // REST (PARRY, DODGE, DISRUPT)

            double rest = CombatManager.CalculatePDDRoll(900, 1050, dmgInfo, 10, 3);

            Assert.IsTrue(rest >= 0 && rest <= 100);
        }