public override void update(AICharacter character) { IGravityClient gravityClient = character.getEntity().getGravityClient(); KeysPressed keysPressed = character.getEntity().getKeysPressed(); RayInformation rayInformation = character.getEntity().getGravityClient().getRayInformation(); RayHitboxes rayHitboxes = gravityClient.getRayHitboxes(); gravityClient.getRayInformation().checkRaysFront(gravityClient, 0.0f, character.getEntity().getTransform().eulerAngles.z + 0.0f, layermask, false); gravityClient.getRayInformation().checkRaysBelow(gravityClient, 0.0f, character.getEntity().getTransform().eulerAngles.z + 270.0f, layermask, false); float minimalSpaceBetweenTileBelow = rayInformation.MinimalSpaceBetweenTileBelow; float topFrontDistance = (rayHitboxes.HitTopFront.distance * 0.9f); bool turned = false; gravityClient.getRayInformation().checkRaysFront(gravityClient, 0.0f, character.getEntity().getTransform().eulerAngles.z + 0.0f, layermask, true); keysPressed = turnIfWallIsNear(gravityClient, topFrontDistance, rayInformation.MinimalSpaceBetweenTileFront, keysPressed, out turned); if (!turned && (rayHitboxes.HitMiddleBelow.collider.tag.CompareTo("Slope") != 0)) { keysPressed = turnIfOnAnEdge(keysPressed, minimalSpaceBetweenTileBelow, character); } character.setKeysPressed(keysPressed); }