private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject == Jugador)
        {
            me.ModifyHP(-1000);

            playerin.ModifyHP(-20);
        }
    }
 public override bool Execute()
 {
     if (collide)
     {
         Character P_character = player.GetComponent <Character>();
         P_character.ModifyHP(-Damage);
         M_character.ModifyHP(-M_character.HP);
         collide = false;
         return(true);
     }
     else
     {
         return(false);
     }
 }