Exemple #1
0
    void Chase(StateController controller)
    {
        controller.ai.astarAgent.isStopped = false;
        if (controller.target != null && !controller.movePositionSet)
        {
            Vector3[] path   = AICharacter.CalculatePath(controller.ai.seeker, controller.transform.position, controller.target.transform.position);
            Vector3   pointA = AICharacter.FindPointAlongPath(path, controller.ai.wanderDistance);
            Vector3   pointB = AICharacter.RandomPointCircle(pointA, controller.ai.wanderVariance);
            pointB = new Vector3(pointB.x, pointA.y, pointB.z); // Set pointB y equal to pointA y
            controller.ai.astarAgent.destination = pointB;
            controller.movePositionSet           = true;

            /*
             * NavMeshPath path = new NavMeshPath();
             * if (NavMesh.CalculatePath(controller.transform.position, controller.target.transform.position, NavMesh.AllAreas, path)) {
             *  Vector3 pointA = AICharacter.FindPointAlongPath(path.corners, controller.ai.wanderDistance);
             *  Vector3 pointB = AICharacter.RandomNavSphere(pointA, controller.ai.wanderVariance);
             *  pointB = new Vector3(pointB.x, pointA.y, pointB.z); // Set pointB y equal to pointA y
             *  controller.ai.astarAgent.destination = pointB;
             *  controller.movePositionSet = true;
             * }
             */
        }
    }