// TODO, should check quality of food and kind public bool isRequestSatisfied() { if (aiCharacter.cariedObjects.Count > 0) { aiCharacter.HideCoaster(aiCharacter.NeedCoaster); aiCharacter.HideCoaster(aiCharacter.FoodWantCoaster); aiCharacter.AssessQuality(); aiCharacter.PayForFood(); return(true); } return(false); }