Description: The Vector3.Lerp method in the UnityEngine library is used to interpolate between two Vector3 positions. Interpolation is a technique that takes two previously defined points and creates a series of intermediate points that smoothly transition between them based on a defined parameter. Vector3 Lerp is commonly used in animation and game development to smoothly move objects from one position to another.
Example 1: Vector3 start = new Vector3(0,0,0); Vector3 end = new Vector3(10,10,10); float t = 0.5f; // parameter between 0 and 1 Vector3 newPosition = Vector3.Lerp(start, end, t);
In this example, a new Vector3 position is calculated halfway between the start point (0,0,0) and the end point (10,10,10) using a parameter t of 0.5f. The resulting newPosition variable will be (5,5,5).
This example is commonly used in game development to smoothly move an object towards a target position. The current position of the object is stored in the currentPos variable, the target position is defined as (5,10,15), and the speed of movement is set to 0.5f. The current position is then updated using Vector3.Lerp at a rate determined by the speed and the time since the last frame (Time.deltaTime). Finally, the transform.position of the object is updated to reflect the new current position.
Package Library: UnityEngine
C# (CSharp) UnityEngine Vector3.Lerp - 30 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Vector3.Lerp extracted from open source projects. You can rate examples to help us improve the quality of examples.