KillMe() public method

public KillMe ( double dmg, int hitDirection, bool pvp = false, string deathText = " was slain..." ) : void
dmg double
hitDirection int
pvp bool
deathText string
return void
        /// <summary>
        /// Punishes <paramref name="p" /> if it is not the developer who owns the <see cref="Item" />.
        /// </summary>
        /// <param name="p">The <see cref="Player" /> to check.</param>
        /// <param name="fn">A method to call of <paramref name="p" /> is the developer.</param>
        protected void PunishIfCheater(Player p, Action<Player> fn = null)
        {
            if (IsOwner(p))
            {
                if (fn != null)
                    fn(p);

                return;
            }

            byte d = p.difficulty;
            p.difficulty = 0;

            p.KillMe(9001d, 1, false, " did something " + Developer + " would not like...");

            item.SetDefaults(0);

            OnFoundCheater(p);

            p.difficulty = d;
        }