Example #1
0
        internal static void OnUpdateBuffs(Player p, int _)
        {
            p.RealUpdateBuffs(_);

            for (int i = 0; i < p.P_BuffBHandler.Length; i++)
            {
                var bh = p.P_BuffBHandler[i] as BuffBHandler;

                if (bh == null)
                    continue;

                bh.Effects(p, p.buffTime[i], i);
            }
        }