public static void CheckHitTile(Player player)
 {
     if (Main.tile[Player.tileTargetX, Player.tileTargetY].type == 437)
     {
         int i = Player.tileTargetX;
         int j = Player.tileTargetY;
         if (player.InventoryContains(1727) && player.AmountInInventory(1727) >= 76)
         {
             if (BuildWickerman(i + 1, j))
             {
                 int amountNeeded = 76;
                 for (int k = 0; k < 58; k++)
                 {
                     if (player.inventory[k].type == 1727 && player.inventory[k].stack > 0)
                     {
                         player.inventory[k].stack -= amountNeeded;
                         if (player.inventory[k].stack < 0)
                         {
                             amountNeeded = 0 - player.inventory[k].stack;
                         }
                     }
                 }
             }
             else
             {
                 Main.NewText("There are blocks obstructing the stencil.", Main.errorColor);
             }
         }
         else
         {
             Main.NewText("Not enough hay to build structure.", Main.errorColor);
             Main.NewText("Required: 76  You have: " + player.AmountInInventory(1727), Main.errorColor);
         }
     }
 }