GiveStartEquipment() public method

public GiveStartEquipment ( ) : void
return void
Example #1
0
        private void NewCharacterClick(UIMouseEvent evt, UIElement listeningElement)
        {
            Main.PlaySound(10, -1, -1, 1);
            Player player = new Player();
			player.GiveStartEquipment();
			Main.PendingPlayer = player;
            Main.menuMode = 2;
        }