LeagueSharp.Common is a package library in C# that provides various tools for League of Legends scripting. One of the functions provided by this library is Spell GetPrediction, which is used to predict the outcome of a spell cast.
Example 1:
Spell Q = new Spell(SpellSlot.Q, 1000); PredictionOutput output = Q.GetPrediction(enemy);
In this example, we define a spell called 'Q' that has a range of 1000. We then use the 'GetPrediction' method to predict the outcome of casting the spell on an enemy champion called 'enemy'. The predicted outcome is stored in the 'output' variable.
Example 2:
foreach (var enemy in ObjectManager.Get().Where(enemy => enemy.IsEnemy)) { Spell R = new Spell(SpellSlot.R, 2000); PredictionOutput output = R.GetPrediction(enemy); if (output.HitChance >= HitChance.High) R.Cast(enemy); }
In this second example, we loop through all enemy champions using the '@ObjectManager' function. We then define a spell called 'R' that has a range of 2000, and use 'GetPrediction' to predict its outcome on each enemy champion. If the predicted hit chance is high enough, we cast the spell on that champion.
In both examples, the LeagueSharp.Common package library is used to access the 'GetPrediction' method. This method allows us to predict the outcome of a spell cast, and incorporate that prediction into our overall script logic.
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