LeagueSharp.Common Spell is a package library for C# that allows players to automate certain actions in their League of Legends (LoL) games. It includes several features that help in improving gameplay such as damage calculation, range determination, collision checks and prediction.
Example Code:
1. Casting Spells:
// create a Q spell instance Spell Q = new Spell(SpellSlot.Q, 1100);
// Check if the target is within range of the spell if (Q.IsReady() && Q.IsInRange(target)) { // Cast the Q Spell on target Q.Cast(target); }
2. Damage calculations:
// Create a Q instance, calculate damage and check if target is killable Spell Q = new Spell(SpellSlot.Q, 1100); var baseDamage = ObjectManager.Player.GetSpellDamage(target, SpellSlot.Q); var predictedHealth = target.Health - baseDamage; if (predictedHealth <= 0 && Q.IsReady() && Q.IsInRange(target)) { // Cast the Q spell if target is killable Q.Cast(target); }
3. Prediction:
// Create a Q spell instance with some extra spell parameters Spell Q = new Spell(SpellSlot.Q, 1100); Q.SetSkillshot(0.25f, 90, 1700, false, SkillshotType.SkillshotLine);
// Get the predicted target position and check if we can hit the target var predictedPos = Q.GetPrediction(target).UnitPosition; if (Q.IsReady() && Q.IsInRange(predictedPos)) { // Cast the Q Spell at predicted position Q.Cast(predictedPos); }
In conclusion, LeagueSharp.Common Spell is a package library for C# that provides several features for automating gameplay in League of Legends. These features include casting spells, calculating damage and predictions.
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