if (SpellManager.Q.IsReady()) { // do something }
if (Target.IsValidTarget(SpellManager.W.Range) && SpellManager.W.IsReady()) { // do something }This code checks if a valid enemy target is within range of the W spell and if it is currently available for use. If both conditions are met, the code inside the if statement will be executed. Package library: LeagueSharp.Common