var target = ObjectManager.Get().FirstOrDefault(x => x.IsEnemy && !x.IsDead); if (target != null) { Spell.Skillshot.CastOnUnit(target, mySpell.Data.Slot); }
var target = ObjectManager.GetThis example shows how to cast a targeted spell on the nearest enemy hero found within the range of the spell. The `player` object represents the current player in the game. Package Library: LeagueSharp.Common.().FirstOrDefault(x => x.IsEnemy && !x.IsDead && x.IsInRange(player, mySpell.Data.SpellRange)); if (target != null) { Spell.Targeted.CastOnUnit(target, mySpell.Data.Slot); }