Spell Q = new Spell(SpellSlot.Q, 900); Q.SetCharged("QuinnqMissile", "QuinnqMissile", 250, 1150, 1);In this example, we create a new Spell object for Quinn's Q ability. We then call the SetCharged method to set the spell to be charged. The first parameter, "QuinnqMissile", is the name of the spell. The second parameter, also "QuinnqMissile", is the name of the particle effect that is created when the spell is cast. The third parameter, 250, is the amount of time in milliseconds that must pass before the spell can be activated. The fourth parameter, 1150, is the range at which the spell can be activated. The final parameter, 1, specifies that the spell should have two charges. Overall, the LeagueSharp.Common package library provides a variety of useful tools for creating custom scripts and add-ons for League of Legends.