public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null)
        {
            ExpectingArguments(args, 1, 2);
            if (player != null)
            {
                string fileName = Expressions.GetStr(args[0], player, target, spell);

                int timeOffsetMs = 0;
                if (args.Count > 1)
                {
                    timeOffsetMs = Expressions.GetInt(args[1], player, target, spell);
                }

                player.AddSpellCastSoundEffect(fileName, timeOffsetMs);
            }

            return(null);
        }