Example #1
0
        public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null)
        {
            ExpectingArguments(args, 1, 15);
            if (player != null)
            {
                string effectName;
                int    hue, saturation, brightness, timeOffset, secondaryHue, secondarySaturation, secondaryBrightness, yOffset, xOffset;
                double scale, rotation, autoRotation, velocityX, velocityY;
                AddSpellCastEffect.GetVisualEffectParameters(args, player, target, spell, out effectName, out hue, out saturation, out brightness, out scale, out rotation, out autoRotation, out timeOffset, out secondaryHue, out secondarySaturation, out secondaryBrightness, out xOffset, out yOffset, out velocityX, out velocityY);

                player.AddSpellHitEffect(effectName, hue, saturation, brightness,
                                         scale, rotation, autoRotation, timeOffset,
                                         secondaryHue, secondarySaturation, secondaryBrightness, xOffset, yOffset, velocityX, velocityY);
            }

            return(null);
        }
Example #2
0
        public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null)
        {
            ExpectingArguments(args, 1, 3);
            if (player != null)
            {
                int hue = Expressions.GetInt(args[0], player, target, spell);

                int saturation = 100;
                if (args.Count == 2)
                {
                    saturation = Expressions.GetInt(args[1], player, target, spell);
                }

                int brightness = 100;
                if (args.Count == 3)
                {
                    brightness = Expressions.GetInt(args[2], player, target, spell);
                }

                player.AddSpellHitEffect(hue: hue, saturation: saturation, brightness: brightness);
            }

            return(null);
        }