Example #1
0
        public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null)
        {
            ExpectingArguments(args, 0, 1);

            string weaponFilter = null;

            if (args.Count > 0)
            {
                weaponFilter = Expressions.GetStr(args[0], player, target, spell);
            }
            if (player != null)
            {
                return(player.ChooseWeapon(weaponFilter));
            }

            return(null);
        }