public void RenderMovingUVSprite()
        {
            var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"),
                                    Rectangle.One);

            sprite.SetWithoutInterpolation(new Rectangle(0, 0, 0.1f, 0.1f));
            sprite.FlipMode = FlipMode.Vertical;
            sprite.StartMovingUV(Vector2D.One / 10);
        }
Example #2
0
 public void RenderMovingUVSprite()
 {
     var sprite = new Sprite(new Material(Shader.Position2DUV, "DeltaEngineLogo"),
         Rectangle.HalfCentered);
     sprite.LastUV = sprite.UV = new Rectangle(0, 0, 0.2f, 0.2f);
     sprite.FlipMode = FlipMode.Vertical;
     sprite.StartMovingUV(Vector2D.One / 10);
 }
		public void RenderMovingUVSprite()
		{
			var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"),
				Rectangle.One);
			sprite.SetWithoutInterpolation(new Rectangle(0, 0, 0.1f, 0.1f));
			sprite.FlipMode = FlipMode.Vertical;
			sprite.StartMovingUV(Vector2D.One/10);
		}