Sprite sprite = new Sprite(); Texture2D texture = Content.Load("image.png"); sprite.AddTexture(texture);
SpriteRenderer renderer = gameObject.GetComponentIn this example, the AddTexture method is used to add a texture to a sprite renderer component attached to a game object. The texture is loaded using the Resources.Load method. The package library for Sprite AddTexture is likely to be part of a game development library such as Unity or MonoGame.(); Texture2D texture = Resources.Load ("image.png"); renderer.sprite.AddTexture(texture);