Sprite parent = new Sprite(); Sprite child = new Sprite(); parent.AddChild(child);
// assume we have a list of sprites called spriteList foreach(Sprite sprite in spriteList) { parent.AddChild(sprite); }This code adds all sprites in a list to a parent sprite using the AddChild method. Both of these examples require the use of a package library that contains the Sprite class and the AddChild method. It's possible that this code is part of an existing game engine or graphics library, but without more information it's hard to determine exactly which package library is being used. Some possibilities include MonoGame, Unity, or XNA.