using SpriteAnimate; // Load sprite sheet var spriteSheet = new SpriteSheet("my_sprite_sheet.png", 64, 64); // Create sprite var sprite = new Sprite(spriteSheet); // Create animation var animation = new Animation(sprite); animation.AddFrame(0, 0); // Add frame from sprite sheet animation.AddFrame(1, 0); animation.AddFrame(2, 0); animation.AddFrame(3, 0); animation.SetSpeed(0.1); // Set animation speed // Update and draw sprite in main loop while (true) { animation.Update(); sprite.Draw(); }
using SpriteAnimate; // Load sprite sheet var spriteSheet = new SpriteSheet("my_sprite_sheet.png", 64, 64); // Create sprite var sprite = new Sprite(spriteSheet); // Set initial position var x = 0; var y = 0; // Handle keyboard input while (true) { if (Keyboard.IsKeyDown(Keys.Left)) { x -= 1; } if (Keyboard.IsKeyDown(Keys.Right)) { x += 1; } if (Keyboard.IsKeyDown(Keys.Up)) { y -= 1; } if (Keyboard.IsKeyDown(Keys.Down)) { y += 1; } // Set sprite position sprite.SetPosition(x, y); // Draw sprite sprite.Draw(); }This example shows how to move a sprite with keyboard input. It loads a sprite sheet, creates a sprite, sets its initial position, and updates its position based on keyboard input in a loop. The package library for Sprite Animate is likely "SpriteKit". However, this may depend on the specific implementation of the package library by the developer.