using UnityEngine; public class MoveSprite : MonoBehaviour { private Sprite sprite; public float speed = 1f; void Start() { sprite = GetComponent(); sprite.AddAnimation("move", new Vector2(0, 1) * speed); } void Update() { // Play the "move" animation sprite.PlayAnimation("move"); } }
using UnityEngine; public class ColorSwapSprite : MonoBehaviour { private Sprite sprite; private Color startColor = Color.white; private Color targetColor = Color.black; void Start() { sprite = GetComponentIn this example, we are using the Sprite AddAnimation method to add a color swap animation to our sprite. We create a new animation called "swap" that will gradually change the color of our sprite from white to black. Then, in the Update method, we play the "swap" animation on our sprite. Package Library: Unity 2D Sprite package.(); sprite.AddAnimation("swap", startColor, targetColor); } void Update() { // Play the "swap" animation sprite.PlayAnimation("swap"); } }