Sprite mySprite = new Sprite(); Image frame1 = Image.FromFile("frame1.png"); Image frame2 = Image.FromFile("frame2.png"); mySprite.AddFrame(frame1); mySprite.AddFrame(frame2);
var spriteSheet = new Texture2D(100,100); var spriteRect = new Rectangle(0, 0, 50, 50); var frame1 = new Texture2D(50,50); var frame2 = new Texture2D(50,50); spriteSheet.AddFrame(frame1, spriteRect); spriteSheet.AddFrame(frame2, spriteRect);In this example, we are using the AddFrame method to add two frames to a sprite sheet. We first create a new texture with dimensions of 100x100 pixels. We then create two separate textures, "frame1" and "frame2", each with dimensions of 50x50 pixels. Finally, we add both frames to the sprite sheet using the AddFrame method, and specifying a rectangle to define the size and position of each frame. Based on the code examples, it appears that the AddFrame method is a part of a larger package or library that includes classes for creating and manipulating sprites, images, and textures. It is likely a part of a game development framework or library such as Unity, MonoGame, or GameMaker.