// Use this for initialization void Start() { sprite = spriteManager.AddSprite(gameObject, width, height, 0, 127, 128, 128, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 127)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 13, 15); anim.name = "Idle"; anim.loopCycles = -1; sprite.AddAnimation(anim); anim = new UVAnimation(); firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 127)); cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 13, 30); anim.name = "Arm"; anim.loopCycles = -1; sprite.AddAnimation(anim); anim = new UVAnimation(); firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(256, 383)); cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 8, 30); anim.name = "Explode"; anim.loopCycles = 1; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); }
// Use this for initialization public override void Start() { base.Start(); GetComponent <SimpleFollow>().enabled = false; sprite = spriteManager.AddSprite(gameObject, width, height, 0, 127, 128, 128, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 127)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 14, 15); anim.name = "Idle"; anim.loopCycles = -1; sprite.AddAnimation(anim); anim = new UVAnimation(); firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 383)); cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 16, 15); anim.name = "Die"; anim.loopCycles = 0; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); }
// Use this for initialization void Start() { sprite = spriteManager.AddSprite(gameObject, width, height, 0, 511, 512, 512, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 511)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(512, 512)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 16, 15); anim.name = "Idle"; anim.loopCycles = -1; sprite.AddAnimation(anim); anim = new UVAnimation(); firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 1023)); cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(512, 512)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 19, 15); anim.name = "Surprise"; anim.loopCycles = 0; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); }
public override void Start() { base.Start(); sprite = spriteManager.AddSprite(gameObject, width, height, 0, 127, 128, 128, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 127)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 14, 15); anim.name = "Idle"; anim.loopCycles = -1; sprite.AddAnimation(anim); anim = new UVAnimation(); firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 383)); cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 16, 15); anim.name = "Die"; anim.loopCycles = 0; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); dolphin = GameObject.Find("DolphinSprite"); Util.Assert(dolphin != null); }
// Use this for initialization void Start() { sprite = spriteManager.AddSprite(gameObject, width, height, 0, 511, 512, 512, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 511)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(512, 512)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 16, 15); anim.name = "Idle"; anim.loopCycles = -1; sprite.AddAnimation(anim); anim = new UVAnimation(); firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 1535)); cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(512, 512)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 19, 15); anim.name = "Surprise"; anim.loopCycles = 0; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); }
// Use this for initialization public override void Start() { base.Start(); GetComponent<SimpleFollow>().enabled = false; sprite = spriteManager.AddSprite(gameObject, width, height, 0, 127, 128, 128, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 127)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 14, 15); anim.name = "Idle"; anim.loopCycles = -1; sprite.AddAnimation(anim); anim = new UVAnimation(); firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 383)); cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 16, 15); anim.name = "Die"; anim.loopCycles = 0; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); }
private Sprite LoadSprite() { // var spritesheet = new Image("assets/p1_spritesheet.png"); // Extract sprites from sheet var submap = new Dictionary <string, Image>(); var data = Files.ReadText("assets/p1_spritesheet.txt"); foreach (var line in data.Split('\n')) { var idx = line.IndexOf('='); if (idx < 0) { throw new InvalidOperationException("spritesheet metadata invalid."); } // Parse frame data var name = line.Substring(0, idx).Trim(); var values = line.Substring(idx + 1).Trim().Split(' ').Select(s => int.Parse(s)).ToArray(); var rect = new IntRectangle(values[0], values[1], values[2], values[3]); // Extract image from spritesheet var image = Extract(spritesheet, rect); submap[name] = image; // Set image origin to bottom center image.Origin = (image.Width / 2, image.Height); } const float FrameDelay = 1 / 10F; var sprite = new Sprite(); sprite.AddAnimation(new SpriteAnimation("idle") { { submap["p1_front"], FrameDelay } }); sprite.AddAnimation(new SpriteAnimation("jump") { { submap["p1_jump"], FrameDelay } }); sprite.AddAnimation(new SpriteAnimation("walk") { { submap["p1_walk01"], FrameDelay }, { submap["p1_walk02"], FrameDelay }, { submap["p1_walk03"], FrameDelay }, { submap["p1_walk04"], FrameDelay }, { submap["p1_walk05"], FrameDelay }, { submap["p1_walk06"], FrameDelay }, { submap["p1_walk07"], FrameDelay } }); return(sprite);
private static void InitializeHeroSprite(SpriteController controller, Sprite sprite) { sprite = new Sprite(new Point(0, 128), controller, Resources.Heroes, 32, 32, 250, 3); sprite.AddAnimation(new Point(0, 160), Resources.Heroes, 32, 32, 250, 3); sprite.AddAnimation(new Point(0, 192), Resources.Heroes, 32, 32, 250, 3); sprite.AddAnimation(new Point(0, 224), Resources.Heroes, 32, 32, 250, 3); sprite.SetSize(HeroSpriteSize); sprite.SetName($"{SpriteNames.Hero}"); }
public Main_Game(Player inheritPlayer) { InitializeComponent(); MainPlayer = inheritPlayer; UserInterface.Text = MainPlayer.EntityName; intLabel.Text = "Intelligence: " + MainPlayer.EntityStats.charInt.ToString(); strLabel.Text = "Strength: " + MainPlayer.EntityStats.charStr.ToString(); wisLabel.Text = "Wisdom: " + MainPlayer.EntityStats.charWis.ToString(); conLabel.Text = "Constitution: " + MainPlayer.EntityStats.charCon.ToString(); dexLabel.Text = "Dexterity: " + MainPlayer.EntityStats.charDex.ToString(); chaLabel.Text = "Charisma: " + MainPlayer.EntityStats.charChr.ToString(); playerGoldLabel.Text = "Gold: " + MainPlayer.PlayerGold.ToString(); playerHPLabel.Text = "HP: " + MainPlayer.EntityStats.charHP.ToString(); playerMPLabel.Text = "MP: " + MainPlayer.EntityStats.charMP.ToString(); ExpBar.Maximum = MainPlayer.generateLevelRequirement(); OkayBtn.Visible = false; GameScreen.BackgroundImage = new Bitmap(Properties.Resources.FFIV); GameScreen.BackgroundImageLayout = ImageLayout.Stretch; MySpriteController = new SpriteController(GameScreen); if (MainPlayer.PlayerGender == true) { Bitmap CloudAv = Properties.Resources.CloudPortrait; Image oImage = Properties.Resources.CloudIdle; avatarPicture.Image = CloudAv; avatarPicture.SizeMode = PictureBoxSizeMode.StretchImage; MainPlayerSprite = new Sprite(new Point(0, 0), MySpriteController, oImage, 106, 73, 200, 6); MainPlayerSprite.AddAnimation(new Point(0, 0), Properties.Resources.CloudAttack, 163, 125, 200, 12); MainPlayerSprite.AddAnimation(new Point(0, 0), Properties.Resources.CloudMagic, 97, 77, 200, 4); MainPlayerSprite.AddAnimation(Properties.Resources.CloudDead); MainPlayerSprite.SpriteAnimationComplete += AttackComplete; MainPlayerSprite.SetName("Cloud"); MainPlayerSprite.PutBaseImageLocation(new Point(126, 217)); MainPlayerSprite.SetSize(new Size(200, 250)); } else { Bitmap TifaAv = Properties.Resources.TifaPortrait; Image oImage = Properties.Resources.TifaIdle; avatarPicture.Image = TifaAv; avatarPicture.SizeMode = PictureBoxSizeMode.StretchImage; MainPlayerSprite = new Sprite(new Point(0, 0), MySpriteController, oImage, 71, 67, 200, 4); MainPlayerSprite.AddAnimation(new Point(0, 0), Properties.Resources.TifaAttack, 105, 98, 200, 12); MainPlayerSprite.AddAnimation(new Point(0, 0), Properties.Resources.TifaMagic, 63, 60, 200, 4); MainPlayerSprite.AddAnimation(Properties.Resources.TifaDead); MainPlayerSprite.SpriteAnimationComplete += AttackComplete; MainPlayerSprite.SetName("Tifa"); MainPlayerSprite.PutBaseImageLocation(new Point(126, 217)); MainPlayerSprite.SetSize(new Size(200, 250)); } }
//render egg image private void loadEggsImage() { int startX = 0; int startY = 0; Random rand = new Random(); startX = rand.Next(5, 320); startY = 5; spriteEggs = new Sprite(new Point(0, 0), spriteController, Properties.Resources.egg, 43, 50, 1000, 1); spriteEggs.SetSize(new Size(70, 120)); spriteEggs.SetName(SpriteNames.egg.ToString()); spriteEggs.AddAnimation(new Point(0, 200), Properties.Resources.egg, 41, 52, 150, 1); spriteEggs.PutPictureBoxLocation(new Point(startX, startY)); spriteEggs.CannotMoveOutsideBox = true; spriteEggs.SetSpriteDirectionDegrees(270); spriteEggs.AutomaticallyMoves = true; spriteEggs.MovementSpeed = eggsSpeed; spriteEggs.SpriteHitsPictureBox += eggsCollision; spriteEggs.SpriteHitsSprite += eggHitBasket; }
// Use this for initialization void Start() { agent = gameObject.GetComponent <Seeker>(); controller = gameObject.GetComponent <CharacterController>(); spriteManager = gameObject.GetComponent <SpriteManager>() as SpriteManager; evilSprite = spriteManager.AddSprite(gameObject, 2.0f, 2.0f, spriteManager.PixelSpaceToUVSpace(256, 256), spriteManager.PixelSpaceToUVSpace(50, 50), false); evilSprite.SetAnimCompleteDelegate(OnAnimateComplete); Vector2 spriteSize = spriteManager.PixelSpaceToUVSpace(50, 50); //Idle animation UVAnimation idleAnimation = new UVAnimation(); Vector2 idleStartPosUV = spriteManager.PixelCoordToUVCoord(0, 50); idleAnimation.BuildUVAnim(idleStartPosUV, spriteSize, 3, 2, 6, 15); idleAnimation.loopCycles = -1; idleAnimation.name = "idle"; evilSprite.AddAnimation(idleAnimation); evilSprite.PlayAnim("idle"); gameObject.transform.position = startPos; }
private Sprite BuildSpaceshipDriveSprite() { var spaceshipDriveTexture = contentManager.Load <Texture2D>(SpaceshipDriveTextureName); var spaceshipDriveSubtextures = Subtexture.subtexturesFromAtlas(spaceshipDriveTexture, 32, 32); var fireAnimationSprite = new Sprite <int>(spaceshipDriveSubtextures[0]); fireAnimationSprite.SetRenderLayer(500); fireAnimationSprite.SetLocalOffset(new Vector2(1f, 28f)); var animation = new SpriteAnimation(new List <Subtexture>() { spaceshipDriveSubtextures[0], spaceshipDriveSubtextures[1], spaceshipDriveSubtextures[2], spaceshipDriveSubtextures[3] }); animation.setOrigin(new Vector2(0, 0)); fireAnimationSprite.AddAnimation(0, animation); fireAnimationSprite.Play(0); return(fireAnimationSprite); }
private void createSprite() { enemySprite = spriteManager.AddSprite(gameObject, InGameSize.x, InGameSize.y, spriteManager.PixelSpaceToUVSpace((int)TextureSize.x, (int)TextureSize.y), spriteManager.PixelSpaceToUVSpace((int)FrameSize.x, (int)FrameSize.y), false); enemySprite.SetAnimCompleteDelegate(OnAnimateComplete); Vector2 spriteSize = spriteManager.PixelSpaceToUVSpace((int)FrameSize.x, (int)FrameSize.y); //Idle animation UVAnimation idleAnimation = new UVAnimation(); Vector2 idleStartPosUV = spriteManager.PixelCoordToUVCoord((int)idleStartPos.x, (int)idleStartPos.y); idleAnimation.BuildUVAnim(idleStartPosUV, spriteSize, (int)idleSpriteSheetPos.x, (int)idleSpriteSheetPos.y, (int)idleAnimLength, fps); idleAnimation.loopCycles = -1; idleAnimation.name = "idle"; enemySprite.AddAnimation(idleAnimation); //Walk animation UVAnimation walkAnimation = new UVAnimation(); Vector2 walkStartPosUV = spriteManager.PixelCoordToUVCoord((int)walkStartPos.x, (int)walkStartPos.y); walkAnimation.BuildUVAnim(walkStartPosUV, spriteSize, (int)walkSpriteSheetPos.x, (int)walkSpriteSheetPos.y, (int)walkAnimLength, fps); walkAnimation.loopCycles = -1; walkAnimation.name = "walk"; enemySprite.AddAnimation(walkAnimation); //Shoot animation UVAnimation shootAnimation = new UVAnimation(); Vector2 shootStartPosUV = spriteManager.PixelCoordToUVCoord((int)shootStartPos.x, (int)shootStartPos.y); shootAnimation.BuildUVAnim(shootStartPosUV, spriteSize, (int)shootSpriteSheetPos.x, (int)shootSpriteSheetPos.y, (int)shootAnimLength, fps); shootAnimation.loopCycles = 0; shootAnimation.name = "shoot"; enemySprite.AddAnimation(shootAnimation); //Die animation UVAnimation dieAnimation = new UVAnimation(); Vector2 dieStartPosUV = spriteManager.PixelCoordToUVCoord((int)dieStartPos.x, (int)dieStartPos.y); dieAnimation.BuildUVAnim(dieStartPosUV, spriteSize, (int)dieSpriteSheetPos.x, (int)dieSpriteSheetPos.y, (int)dieAnimLength, fps); dieAnimation.loopCycles = 0; dieAnimation.name = "die"; enemySprite.AddAnimation(dieAnimation); gameObject.transform.position = startPos; }
// Use this for initialization void Start() { sprite = spriteManager.AddSprite(this.gameObject,2,2,new Vector2(.5f,.5f), new Vector2(.25f, .5f), new Vector3(0,0,0), true); stabbing = new UVAnimation(); stabbing.name="stabbing"; stabbing.SetAnim(stabbing.BuildUVAnim(new Vector2(.5f,.5f),new Vector2(.25f,.5f),2,2,3,2)); stabbing.loopCycles=-1; // makes animation loop infinitely stabbing.loopReverse = true; // makes animation go in reverse after it's completed sprite.AddAnimation(stabbing); sprite.PlayAnim("stabbing"); }
//render basket image private void loadBasketImage() { spriteBasket = new Sprite(new Point(0, 0), spriteController, Properties.Resources.basket, 95, 50, 1000, 1); spriteBasket.SetSize(new Size(120, 100)); spriteBasket.SetName(SpriteNames.basket.ToString()); spriteBasket.AddAnimation(new Point(0, 200), Properties.Resources.basket, 95, 50, 150, 1); spriteBasket.PutPictureBoxLocation(spriteBasketPoint); spriteBasket.CannotMoveOutsideBox = true; }
public Vetbol2() { Position = new Vector2(100, 100); img.LoadTexture(Controller.Content.Load <Texture2D>("images/slimeblob"), 48, 48); img.AddAnimation("IDLE", new int[1] { 0 }, 0); img.AddAnimation("CRAWLING", new int[1] { 1 }, 0); img.AddAnimation("JUMP", new int[1] { 2 }, 0); img.PlayAnimation("CRAWLING"); Height = 32; Width = 32; img.Position = new Vector2(0, -10); AddChild(img); soundEffect = Controller.Content.Load <SoundEffect>("sounds/walking2"); }
private void AddAnimations() { foreach (SpriteAnimation animation in _spriteAnimations) { int frameStart = (animation.FrameStart > 0) ? animation.FrameStart : 1; int frameEnd = (animation.FrameEnd > 0) ? animation.FrameEnd : 1; int frameTotal = (frameEnd - frameStart); int frameDuration = animation.FrameDuration; Point startLoc = Utils.SpriteSheetFrameIndexToPoint(_spriteSheet, _spriteSize, frameStart); _sprite.AddAnimation(startLoc, _spriteSheet, _spriteSize.Width, _spriteSize.Height, frameDuration, frameTotal); } }
// Use this for initialization void Start() { sm = GameObject.Find("_SpriteManager").GetComponent <LinkedSpriteManager>(); sprite = sm.AddSprite(this.gameObject, 1f, 1f, sm.PixelCoordToUVCoord(0, 9 * 96), sm.PixelSpaceToUVSpace(192, 192), Vector3.zero, false); sprite.SetDrawLayer(100); UVAnimation anim = new UVAnimation(); anim.BuildUVAnim(sm.PixelCoordToUVCoord(0, 9 * 96), sm.PixelSpaceToUVSpace(192, 192), 5, 1, 5, 56f); anim.loopCycles = 0; sprite.AddAnimation(anim); sprite.PlayAnim(anim); Invoke("destroySelf", .125f); }
public override void AddMoveAnimation() { moveAnimation = new UVAnimation(); Vector2 startPosUV = sm.PixelCoordToUVCoord(0, 84); Vector2 spriteSize = sm.PixelSpaceToUVSpace(88, 84); moveAnimation.BuildUVAnim(startPosUV, spriteSize, 8, 2, 8, animationFps); moveAnimation.name = MOVE; moveAnimation.loopCycles = -1; sprite.AddAnimation(moveAnimation); }
private void LoadSprites() { var knightImage = Resources.KnightSprite; var darkKnightImage = Resources.DarkKnightSprite; var orcImage = Resources.OrcSprite; var trollImage = Resources.TrollSprite; var goldKnightImage = Resources.GoldKnightSprite; var goblinImage = Resources.GoblinSprite; var firstPlayerCastleImage = Resources.Castle_1; var secondPlayerCastleImage = Resources.Castle_2; var battleBeginsImage = Resources.BattleBegins; var knight = new Sprite(new Point(0, 0), spriteController, knightImage, 228, 181, 200, 3); knight.AddAnimation(new Point(0, 181), knightImage, 210, 210, 200, 3); knight.SetName("Knight"); var darkKnight = new Sprite(new Point(0, 0), spriteController, darkKnightImage, 251, 181, 200, 3); darkKnight.AddAnimation(new Point(0, 181), darkKnightImage, 275, 181, 200, 3); darkKnight.SetName("DarkKnight"); var orc = new Sprite(new Point(0, 0), spriteController, orcImage, 309, 188, 200, 3); orc.AddAnimation(new Point(0, 188), orcImage, 293, 303, 200, 3); orc.SetName("Orc"); var troll = new Sprite(new Point(0, 0), spriteController, trollImage, 317, 193, 200, 3); troll.AddAnimation(new Point(0, 193), trollImage, 297, 302, 200, 3); troll.SetName("Troll"); var goblin = new Sprite(new Point(0, 0), spriteController, goblinImage, 315, 193, 200, 3); goblin.AddAnimation(new Point(0, 193), goblinImage, 307, 293, 200, 3); goblin.SetName("Goblin"); var goldKnight = new Sprite(new Point(0, 0), spriteController, goldKnightImage, 219, 176, 200, 3); goldKnight.AddAnimation(new Point(0, 176), goldKnightImage, 209, 176, 200, 3); goldKnight.SetName("GoldKnight"); var firstPlayerCastle = new Sprite(spriteController, firstPlayerCastleImage, firstPlayerCastleImage.Width, firstPlayerCastleImage.Height); firstPlayerCastle.SetName("FirstPlayerCastle"); var secondPlayerCastle = new Sprite(spriteController, secondPlayerCastleImage, secondPlayerCastleImage.Width, secondPlayerCastleImage.Height); secondPlayerCastle.SetName("SecondPlayerCastle"); }
public PlayerHUDStatus(Vector2 size, Vetbol player, TimeSpan timer) { this.size = size; this.player = player; playerImage = new Sprite(); playerFrame = new Sprite(); playerFrame.Position.X = (size.X / 2) - ((96 / Controller.CurrentDrawCamera.zoom) / 2) + (float)player.index * size.X; playerFrame.Position.Y = this.Position.Y; playerFrame.Scale /= Controller.CurrentDrawCamera.zoom; playerImage.Position.X = playerFrame.Position.X + ((96 - 20) / 2) - (playerImage.Width / 2); playerImage.Position.Y = this.Position.Y + ((96 - 65) / 2); playerImage.Scale /= Controller.CurrentDrawCamera.zoom; playerFrame.LoadTexture(Controller.Content.Load <Texture2D>(@"Assets/peter4croisants"), 96, 96); playerFrame.AddAnimation("IDLE", new int[1] { 0 }, 0); playerFrame.AddAnimation("LOADING", new int[12] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, (float)timer.TotalSeconds / 12); this.playerImage.LoadTexture(Controller.Content.Load <Texture2D>(@"images/slimeblobOther"), 48, 48); this.playerImage.Color = player.image.Color; this.playerTickets = new Label(player.score.ToString(), Controller.FontController.GetFont("DefaultFont")); this.playerTickets.Position = new Vector2(playerImage.Position.X + 10, this.Position.Y + 115); this.playerTickets.Scale /= Controller.CurrentDrawCamera.zoom - 0.3f; this.AddChild(playerFrame); this.AddChild(playerImage); this.AddChild(playerTickets); }
// Use this for initialization void Start() { width = collider.bounds.size.x * 2 + 0.15f; height = collider.bounds.size.y * 2 + 0.15f; sprite = spriteManager.AddSprite(gameObject, width, height, 0, 127, 128, 128, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 127)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 11, 15); anim.name = "Idle"; anim.loopCycles = -1; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); }
public override void LoadContent(ContentManager content) { _transform = AddComponent <Transform>(new Transform(new Vector2(0, 0), new Vector2(1, 1))); Texture2D fishTexture = content.Load <Texture2D>(_spriteAsset.FileName); _sprite = AddComponent <Sprite>( new Sprite( fishTexture, (int)_spriteAsset.FrameSize.X, (int)_spriteAsset.FrameSize.Y, _flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None ) ); _sprite.AddAnimation(_spriteAsset.Animations["Swim"], "Swim"); _sprite.Play("Swim"); }
public override void Initialize() { base.Initialize(); var entity = CreateEntity("game-won-screen"); var texture = ContentManager.Load <Texture2D>("game-won"); var subtextures = Subtexture.subtexturesFromAtlas(texture, 640, 480); var animatedSprite = new Sprite <int>(subtextures[0]); animatedSprite.SetLocalOffset(new Vector2(320, 240)); animatedSprite.AddAnimation(0, new SpriteAnimation(subtextures.GetRange(0, 3)) { fps = 15 }); animatedSprite.Play(0); entity.addComponent(animatedSprite); }
private Sprite BuildTitleScreenSprite() { var titleScreenTexture = ContentManager.Load <Texture2D>("title-screen"); var titleScreenSubtextures = Subtexture.subtexturesFromAtlas(titleScreenTexture, 640, 480); var titleScreenSprite = new Sprite <int>(titleScreenSubtextures[0]); titleScreenSprite.SetLocalOffset(new Vector2(320, 240)); var animation = new SpriteAnimation(titleScreenSubtextures.GetRange(0, 2)) { fps = 2f }; titleScreenSprite.AddAnimation(0, animation); titleScreenSprite.Play(0); return(titleScreenSprite); }
// Use this for initialization void Start() { spriteManager = gameObject.GetComponent <SpriteManager>() as SpriteManager; particleSprite = spriteManager.AddSprite(gameObject, 1.0f, 1.0f, spriteManager.PixelSpaceToUVSpace(128, 128), spriteManager.PixelSpaceToUVSpace(30, 30), false); particleSprite.SetAnimCompleteDelegate(OnAnimateComplete); Vector2 spriteSize = spriteManager.PixelSpaceToUVSpace(30, 30); //Idle animation UVAnimation idleAnimation = new UVAnimation(); Vector2 idleStartPosUV = spriteManager.PixelCoordToUVCoord(0, 30); idleAnimation.BuildUVAnim(idleStartPosUV, spriteSize, 3, 2, 5, 15); idleAnimation.loopCycles = 0; idleAnimation.name = "idle"; particleSprite.AddAnimation(idleAnimation); particleSprite.PlayAnim("idle"); transform.position = new Vector3(startPos.x, startPos.y, startPos.z); }
// Use this for initialization void Start() { sprite = spriteManager.AddSprite(gameObject, width, height, 0, 127, 128, 128, false); // Create and setup anims UVAnimation anim = new UVAnimation(); var firstFrame = spriteManager.PixelCoordToUVCoord(new Vector2(0, 127)); var cellSize = spriteManager.PixelSpaceToUVSpace(new Vector2(128, 128)); anim.BuildUVAnim(firstFrame, cellSize, 8, 8, 10, 15); anim.name = "Idle"; anim.loopCycles = 0; sprite.AddAnimation(anim); sprite.PlayAnim("Idle"); sprite.SetAnimCompleteDelegate(delegate() { Destroy(transform.parent.gameObject); }); }
void Start() { var transTest = new GameObject("MaterialTransform_"+ this.name); transTest.transform.position = transform.TransformPoint(transTest.transform.position); transTest.transform.position += new Vector3(0, 0, _depthLayer) * _depthScaleFactor; transTest.transform.localScale = new Vector3(_scaleX, _scaleY, 0.5f); _sprite = _spriteManager.AddSprite(transTest, _width, _height, 0, (int)_cellSize.x-1, (int)_cellSize.x, (int)_cellSize.x, false); for (var i = 0; i < _anims.Length; i++) { var anim = new UVAnimation(); var firstFrameCoords = new Vector2( //_anims[i].firstFrame.x * _cellSize.x, 0, _anims[i].firstFrame.y * _cellSize.y); var firstFrame = _spriteManager.PixelCoordToUVCoord(firstFrameCoords); var cellSize = _spriteManager.PixelSpaceToUVSpace(_cellSize); anim.BuildUVAnim(firstFrame, cellSize, _anims[i].columns, _anims[i].rows, _anims[i].totalCells, _anims[i].fps, (int)(_anims[i].firstFrame.x)); anim.name = _anims[i].name; anim.loopCycles = _anims[i].loopCycles; _sprite.AddAnimation(anim); } _currentAnimation = _defaultAnimation; _sprite.PlayAnim(_defaultAnimation); }
public void Initialize(DungeonEntity e, SpriteData sd, LinkedSpriteManager ls) { entity = e; spriteData = sd; lsManager = ls; Texture texture = lsManager.material.mainTexture; Vector2 textDim = new Vector2(texture.width, texture.height); uvDim = new Vector2(spriteData.spriteDim.x / textDim.x, spriteData.spriteDim.y / textDim.y); Vector2 uvCoord = Vector2.zero; uvCoord.x = uvDim.x * 7; uvCoord.y = 1 - (spriteData.spriteDim.y * (spriteData.spriteIndex + 1) / textDim.y); sprite = lsManager.AddSprite(gameObject, spriteData.dim.x, spriteData.dim.y, uvCoord, uvDim, Vector3.up * 0.5f, true); visible = true; transform.localPosition = Vector3.up * sd.dim.y/2; Vector2 pos; UVAnimation walking_s = new UVAnimation(); pos = new Vector2(0, uvCoord.y); walking_s.BuildUVAnim(pos, uvDim, 3, 1, 3, 10); walking_s.name = "walking_s"; walking_s.loopCycles = -1; UVAnimation walking_nw = new UVAnimation(); pos = new Vector2(uvDim.x * 3, uvCoord.y); walking_nw.BuildUVAnim(pos, uvDim, 3, 1, 3, 10); walking_nw.name = "walking_nw"; walking_nw.loopCycles = -1; UVAnimation walking_sw = new UVAnimation(); pos = new Vector2(uvDim.x * 3, uvCoord.y); walking_sw.BuildUVAnim(pos, uvDim, 3, 1, 3, 10); walking_sw.name = "walking_sw"; walking_sw.loopCycles = -1; UVAnimation walking_ne = new UVAnimation(); pos = new Vector2(uvDim.x * 6, uvCoord.y); walking_ne.BuildUVAnim(pos, uvDim, 3, 1, 3, 10); walking_ne.name = "walking_ne"; walking_ne.loopCycles = -1; UVAnimation walking_se = new UVAnimation(); pos = new Vector2(uvDim.x * 6, uvCoord.y); walking_se.BuildUVAnim(pos, uvDim, 3, 1, 3, 10); walking_se.name = "walking_se"; walking_se.loopCycles = -1; UVAnimation walking_n = new UVAnimation(); pos = new Vector2(uvDim.x * 9, uvCoord.y); walking_n.BuildUVAnim(pos, uvDim, 3, 1, 3, 10); walking_n.name = "walking_n"; walking_n.loopCycles = -1; sprite.AddAnimation(walking_n); sprite.AddAnimation(walking_ne); sprite.AddAnimation(walking_nw); sprite.AddAnimation(walking_s); sprite.AddAnimation(walking_se); sprite.AddAnimation(walking_sw); }
public Form1(Model model) { this.model = model; InitializeComponent(); //SoundPlayer simpleSound = new SoundPlayer(Properties.Resources.Ambiance); //simpleSound.Play(); MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch; mySpriteController = new SpriteController(MainDrawingArea); waitersList = new List <Sprite>(); square1SupervisorsList = new List <Sprite>(); square2SupervisorsList = new List <Sprite>(); sectionChefsList = new List <Sprite>(); MH = Properties.Resources.perso6sprite; MC = Properties.Resources.perso1sprite; SS = Properties.Resources.SS1; W = Properties.Resources.waiter1; SC = Properties.Resources.SC1; KP = Properties.Resources.perso7sprite; //C = Properties.Resources.perso9spriteVersion2; F1 = Properties.Resources.fire; F2 = Properties.Resources.fire1; glace = Properties.Resources.Glace; pizza = Properties.Resources.Pizza; menu = Properties.Resources.Menu; salade = Properties.Resources.Salade; blank = Properties.Resources.blank; for (int i = 0; i < ConstantGeneral.numberOfWaiter; i++) { waitersList.Insert(i, new Sprite(new Point(0, 0), mySpriteController, W, 16, 32, 200, 4)); waitersList[i].SetName("Serveur " + (i + 1).ToString()); waitersList[i].AddAnimation(new Point(0, 64), W, 16, 32, 200, 4); waitersList[i].AddAnimation(new Point(0, 0), W, 16, 32, 200, 4); waitersList[i].AddAnimation(new Point(0, 96), W, 16, 32, 200, 4); waitersList[i].AddAnimation(new Point(0, 32), W, 16, 32, 200, 4); waitersList[i].CannotMoveOutsideBox = true; waitersList[i].SetSpriteDirectionDegrees(-90); waitersList[i].PutBaseImageLocation(ConstantPosition.initialWaiter); waitersList[i].SetSize(new Size(16, 32)); waitersList[i].MovementSpeed = ConstantGeneral.globalSpeedOfSprite; waitersList[i].Pause(); } for (int i = 0; i < ConstantGeneral.numberOfSSPerSquare; i++) { square1SupervisorsList.Insert(i, new Sprite(new Point(0, 0), mySpriteController, SS, 16, 32, 200, 4)); square2SupervisorsList.Insert(i, new Sprite(new Point(0, 0), mySpriteController, SS, 16, 32, 200, 4)); square1SupervisorsList[i].SetName("Chef " + (i + 1).ToString() + " du rang 1"); square2SupervisorsList[i].SetName("Chef " + (i + 1).ToString() + " du rang 2"); square1SupervisorsList[i].AddAnimation(new Point(0, 64), SS, 16, 32, 200, 4); square1SupervisorsList[i].AddAnimation(new Point(0, 0), SS, 16, 32, 200, 4); square1SupervisorsList[i].AddAnimation(new Point(0, 96), SS, 16, 32, 200, 4); square1SupervisorsList[i].AddAnimation(new Point(0, 32), SS, 16, 32, 200, 4); square2SupervisorsList[i].AddAnimation(new Point(0, 64), SS, 16, 32, 200, 4); square2SupervisorsList[i].AddAnimation(new Point(0, 0), SS, 16, 32, 200, 4); square2SupervisorsList[i].AddAnimation(new Point(0, 96), SS, 16, 32, 200, 4); square2SupervisorsList[i].AddAnimation(new Point(0, 32), SS, 16, 32, 200, 4); square1SupervisorsList[i].CannotMoveOutsideBox = true; square1SupervisorsList[i].SetSpriteDirectionDegrees(-90); square1SupervisorsList[i].PutBaseImageLocation(ConstantPosition.initialSquare1Supervisor); square1SupervisorsList[i].SetSize(new Size(16, 32)); square1SupervisorsList[i].MovementSpeed = ConstantGeneral.globalSpeedOfSprite; square1SupervisorsList[i].Pause(); square2SupervisorsList[i].CannotMoveOutsideBox = true; square2SupervisorsList[i].SetSpriteDirectionDegrees(-90); square2SupervisorsList[i].PutBaseImageLocation(ConstantPosition.initialSquare1Supervisor); square2SupervisorsList[i].SetSize(new Size(16, 32)); square2SupervisorsList[i].MovementSpeed = ConstantGeneral.globalSpeedOfSprite; square2SupervisorsList[i].Pause(); } for (int i = 0; i < ConstantGeneral.numberOfSC; i++) { sectionChefsList.Insert(i, new Sprite(new Point(0, 0), mySpriteController, SC, 16, 32, 200, 4)); sectionChefsList[i].SetName("Chef de section " + (i + 1).ToString()); sectionChefsList[i].AddAnimation(new Point(0, 64), SC, 16, 32, 200, 4); sectionChefsList[i].AddAnimation(new Point(0, 0), SC, 16, 32, 200, 4); sectionChefsList[i].AddAnimation(new Point(0, 96), SC, 16, 32, 200, 4); sectionChefsList[i].AddAnimation(new Point(0, 32), SC, 16, 32, 200, 4); sectionChefsList[i].CannotMoveOutsideBox = true; sectionChefsList[i].SetSpriteDirectionDegrees(-90); sectionChefsList[i].PutBaseImageLocation(ConstantPosition.sectionChef); sectionChefsList[i].SetSize(new Size(16, 32)); sectionChefsList[i].MovementSpeed = ConstantGeneral.globalSpeedOfSprite; sectionChefsList[i].Pause(); } // Maitre d'hôtel maitreHotelSprite = new Sprite(new Point(0, 0), mySpriteController, MH, 16, 32, 200, 4); maitreHotelSprite.SetName("Maître d'hôtel"); maitreHotelSprite.AddAnimation(new Point(0, 64), MH, 16, 32, 200, 4); maitreHotelSprite.AddAnimation(new Point(0, 0), MH, 16, 32, 200, 4); maitreHotelSprite.AddAnimation(new Point(0, 96), MH, 16, 32, 200, 4); maitreHotelSprite.AddAnimation(new Point(0, 32), MH, 16, 32, 200, 4); maitreHotelSprite.CannotMoveOutsideBox = true; maitreHotelSprite.SetSpriteDirectionDegrees(180); maitreHotelSprite.PutBaseImageLocation(ConstantPosition.maitreHotel); maitreHotelSprite.SetSize(new Size(16, 32)); maitreHotelSprite.MovementSpeed = ConstantGeneral.globalSpeedOfSprite; maitreHotelSprite.Pause(); //Chef de la cuisine masterChefSprite = new Sprite(new Point(0, 0), mySpriteController, MC, 16, 32, 200, 4); masterChefSprite.SetName("Chef de cuisine"); masterChefSprite.AddAnimation(new Point(0, 64), MC, 16, 32, 200, 4); masterChefSprite.AddAnimation(new Point(0, 0), MC, 16, 32, 200, 4); masterChefSprite.AddAnimation(new Point(0, 96), MC, 16, 32, 200, 4); masterChefSprite.AddAnimation(new Point(0, 32), MC, 16, 32, 200, 4); masterChefSprite.CannotMoveOutsideBox = true; masterChefSprite.SetSpriteDirectionDegrees(-90); masterChefSprite.PutBaseImageLocation(ConstantPosition.masterChef); masterChefSprite.MoveTo(ConstantPosition.masterChef); masterChefSprite.SetSize(new Size(16, 32)); masterChefSprite.MovementSpeed = ConstantGeneral.globalSpeedOfSprite; masterChefSprite.Pause(); //Plogneur kitchenPorterSprite = new Sprite(new Point(0, 0), mySpriteController, KP, 16, 32, 200, 1); kitchenPorterSprite.SetName("Plongeur"); kitchenPorterSprite.AddAnimation(new Point(0, 64), KP, 16, 32, 200, 4); kitchenPorterSprite.AddAnimation(new Point(0, 0), KP, 16, 32, 200, 4); kitchenPorterSprite.AddAnimation(new Point(0, 96), KP, 16, 32, 200, 4); kitchenPorterSprite.AddAnimation(new Point(0, 32), KP, 16, 32, 200, 4); kitchenPorterSprite.CannotMoveOutsideBox = true; kitchenPorterSprite.SetSpriteDirectionDegrees(-90); kitchenPorterSprite.PutBaseImageLocation(ConstantPosition.kitchenPorter); kitchenPorterSprite.MoveTo(ConstantPosition.kitchenPorter); kitchenPorterSprite.SetSize(new Size(16, 32)); kitchenPorterSprite.MovementSpeed = ConstantGeneral.globalSpeedOfSprite; kitchenPorterSprite.Pause(); // Feux fireSprite1 = new Sprite(ConstantPosition.fire1, mySpriteController, F1, 128, 128, 200, 64); fireSprite1.SetName("Feu 1"); fireSprite1.CannotMoveOutsideBox = true; fireSprite1.SetSpriteDirectionDegrees(-90); fireSprite1.PutBaseImageLocation(ConstantPosition.fire1); fireSprite1.MoveTo(ConstantPosition.fire1); fireSprite1.SetSize(new Size(24, 24)); fireSprite1.MovementSpeed = ConstantGeneral.globalSpeedOfSprite; fireSprite2 = new Sprite(ConstantPosition.fire2, mySpriteController, F2, 128, 128, 200, 64); fireSprite2.SetName("Feu 2"); fireSprite2.CannotMoveOutsideBox = true; fireSprite2.SetSpriteDirectionDegrees(-90); fireSprite2.PutBaseImageLocation(ConstantPosition.fire2); fireSprite2.MoveTo(ConstantPosition.fire2); fireSprite2.SetSize(new Size(24, 24)); fireSprite2.MovementSpeed = ConstantGeneral.globalSpeedOfSprite; }
private Entity BuildEntity(EntityDescriptor entityDescriptor) { var entity = new Entity(entityDescriptor.EntityName); if (entityDescriptor.ShooterDescriptor.Active) { entity.addComponent(new BulletControllerComponent() { BulletCooldown = TimeSpan.FromSeconds(entityDescriptor.ShooterDescriptor.BulletCooldownInSeconds), Direction = entityDescriptor.ShooterDescriptor.Direction, Offset = entityDescriptor.ShooterDescriptor.Offset, Speed = entityDescriptor.ShooterDescriptor.Speed }); entity.addComponent(new ShooterComponent()); } if (entityDescriptor.HiddenLifeDescriptor.Active) { entity.addComponent(new HiddenLifeComponent() { Lifes = entityDescriptor.HiddenLifeDescriptor.ExtraLifes }); entity.addComponent(new CollisionCheckComponent()); } if (entityDescriptor.DoorDescriptor.Active) { entity.addComponent(new DoorComponent() { TargetEntityName = entityDescriptor.DoorDescriptor.TargetEntityName }); } if (entityDescriptor.PeriodicVisibilityToggleDescriptor.Active) { entity.addComponent(new PeriodicVisibilityToggleComponent() { SoundEffectName = entityDescriptor.PeriodicVisibilityToggleDescriptor.SoundEffectName, TimeInvisible = entityDescriptor.PeriodicVisibilityToggleDescriptor.TimeInvisible }); } if (entityDescriptor.AnimationDescriptor.Active) { var texture = contentManager.Load <Texture2D>(entityDescriptor.TextureName); var subtextures = Subtexture.subtexturesFromAtlas(texture, entityDescriptor.AnimationDescriptor.SubtextureWidth, entityDescriptor.AnimationDescriptor.SubtextureHeight); var animatedSprite = new Sprite <int>(subtextures[0]); animatedSprite.SetRenderLayer(200); foreach (var animationFrameSet in entityDescriptor.AnimationDescriptor.AnimationFrameSets) { var animationFrames = new List <Subtexture>(); foreach (var frameIndex in animationFrameSet.Frames) { animationFrames.Add(subtextures.ElementAt(frameIndex)); } var animation = new SpriteAnimation(animationFrames) { fps = entityDescriptor.AnimationDescriptor.AnimationFramesPerSecond, loop = false }; animation.setOrigin(new Vector2(0, 0)); if (entityDescriptor.AnimationLoopDescriptor.Active && entityDescriptor.AnimationLoopDescriptor.Key == animationFrameSet.Key) { animation.loop = true; } animatedSprite.AddAnimation(animationFrameSet.Key, animation); } if (entityDescriptor.IsCollidable) { entity.addComponent(new BitPixelFieldComponent(new AnimatedSpriteWrapperFactory().Create(animatedSprite))); } if (entityDescriptor.AnimationLoopDescriptor.Active) { animatedSprite.Play(entityDescriptor.AnimationLoopDescriptor.Key); } entity.addComponent(animatedSprite); } else if (!string.IsNullOrEmpty(entityDescriptor.TextureName)) { var sprite = new Sprite(contentManager.Load <Texture2D>(entityDescriptor.TextureName)); sprite.SetRenderLayer(200); sprite.SetOrigin(new Vector2(0, 0)); if (entityDescriptor.IsCollidable) { entity.addComponent(new BitPixelFieldComponent(new AnimatedSpriteWrapperFactory().Create(sprite))); } entity.addComponent(sprite); } if (entityDescriptor.MovementDescriptor.Active) { entity.addComponent(new ScriptedMovementComponent() { SpeedInPixelsPerSecond = entityDescriptor.MovementDescriptor.Speed, Paths = entityDescriptor.MovementDescriptor.Positions }); } entity.transform.setPosition(entityDescriptor.Position); return(entity); }
void InitSM() { S = LSM.AddSprite(this.gameObject, 5, 5, LSM.PixelCoordToUVCoord(0, 0), LSM.PixelSpaceToUVSpace(512, 512), -transform.forward * .4f, false); anim_run = new UVAnimation(); anim_run.SetAnim( new Vector2[]{ LSM.PixelCoordToUVCoord(3072, 0), LSM.PixelCoordToUVCoord(3072+512, 0), LSM.PixelCoordToUVCoord(0, 512), LSM.PixelCoordToUVCoord(512, 512), LSM.PixelCoordToUVCoord(1024, 512), LSM.PixelCoordToUVCoord(1024+512, 512), LSM.PixelCoordToUVCoord(2048, 512), LSM.PixelCoordToUVCoord(2048+512, 512) }); //anim_run.BuildUVAnim(LSM.PixelCoordToUVCoord(3072, 512), LSM.PixelSpaceToUVSpace(512, 512), 16, 2, 16, 2f); anim_run.loopCycles = -1; //anim_run.PlayInReverse(); anim_run.name = "Run"; S.AddAnimation(anim_run); anim_idle = new UVAnimation(); anim_idle.BuildUVAnim(LSM.PixelCoordToUVCoord(0, 512), LSM.PixelCoordToUVCoord(512, 512), 8, 2, 1, 12f); anim_idle.loopCycles = -1; S.AddAnimation(anim_idle); anim_idle.name = "Idle"; anim_runstart = new UVAnimation(); anim_runstart.BuildUVAnim(LSM.PixelCoordToUVCoord(0, 512), LSM.PixelCoordToUVCoord(512, 512), 8, 2, 1, 12f); anim_runstart.loopCycles = -1; S.AddAnimation(anim_runstart); anim_runstart.name = "RunStart"; anim_current = "Run"; S.PlayAnim(anim_run); LSM.ScheduleBoundsUpdate(0.5f); }
public Vetbol(PlayerIndex playerIndex) { this.Collidable = true; index = playerIndex; this.IsFlickering = true; this.flickerTime = flickeringTime; this.ColorTimer = changeColorTime; Position = new Vector2(100, 100); this.captureParticles = new ParticleEngine(Controller.Content.Load <ParticleEffect>("captureParticle")); this.AddChild(this.captureParticles); this.dirtyParticles = new ParticleEngine(Controller.Content.Load <ParticleEffect>("dirtyParticle")); this.AddChild(this.dirtyParticles); this.deadParticles = new ParticleEngine(Controller.Content.Load <ParticleEffect>("deadParticles")); state.AddChild(this.deadParticles); image.LoadTexture(Controller.Content.Load <Texture2D>("images/slimeblobOther"), 48, 48); image.AddAnimation("IDLE", new int[1] { 0 }, 0); image.AddAnimation("CRAWLING", new int[2] { 1, 2 }, 0.5f); image.AddAnimation("JUMP", new int[1] { 3 }, 0); image.AddAnimation("ONWALL", new int[1] { 4 }, 0); image.AddAnimation("CAPTURING", new int[1] { 5 }, 0); image.AddAnimation("STUNNED", new int[3] { 6, 7, 8 }, 0.1f); image.Position = new Vector2(24, 14); if (index == PlayerIndex.One) { image.Color = Color.Yellow;//yellow } else if (index == PlayerIndex.Two) { image.Color = Color.CornflowerBlue; } else if (index == PlayerIndex.Three) { image.Color = Color.Lime; } else if (index == PlayerIndex.Four) { image.Color = Color.HotPink; } Width = 32; Height = 32; image.Origin = new Vector2(24, 24); AddChild(image); soundEffectWalk = Controller.Content.Load <SoundEffect>("sounds/walking"); soundEffectLand = Controller.Content.Load <SoundEffect>("sounds/landing"); soundEffectJump = Controller.Content.Load <SoundEffect>("sounds/jump"); this.AddCollisionGroup("player"); ParticleEffect effect = Controller.Content.Load <ParticleEffect>("spawnParticle"); effect.EmitterData[0].ReleaseColor = this.image.Color; this.spawnParticle = new ParticleEngine(effect); state.AddChild(this.spawnParticle); /*Sprite bb = new Sprite(); * bb = Sprite.CreateRectangle(new Vector2(Width, Height), Color.Aqua); * bb.Alpha = 0.5f; * AddChild(bb);*/ }
private void button1_Click(object sender, EventArgs e) { Test.Play(); int BattleType = random.Next(1, 3); int Choice = random.Next(1, 4); Console.WriteLine(Choice); if (Choice == 1) { MaxHP = MainPlayer.EntityStats.charHP; EnemyType = false; TurnStartButton.Visible = true; SkillButton.Visible = true; if (BattleType == 1) { EnemyBandit = new Bandit(); EnemyBandit.GenerateName(); GameOuputLabel.Text = "You have encountered the bandit " + EnemyBandit.EntityName; EnemyBandit.GenerateSkills(); EnemyBandit.GenerateStats(); EnemyBandit.GenerateArmor(); EnemyBandit.GenerateWeapon(); EnemyBandit.EntityLevel = MainPlayer.EntityLevel; if (EnemyBandit.EntityStats.charDex == MainPlayer.EntityStats.charDex) { EnemyBandit.EntityStats.charDex += -1; } Image oImage = Properties.Resources.BanditIdle; EnemySprite = new Sprite(new Point(0, 0), MySpriteController, oImage, 75, 70, 300, 4); EnemySprite.AddAnimation(new Point(0, 0), Properties.Resources.BanditAttack, 161, 116, 300, 9); EnemySprite.AddAnimation(Properties.Resources.BanditDead); EnemySprite.SpriteAnimationComplete += AttackComplete; EnemySprite.SetName("Bandit"); EnemySprite.PutBaseImageLocation(new Point(575, 217)); EnemySprite.SetSize(new Size(200, 250)); } if (BattleType == 2) { EnemyType = true; EnemySlime = new Slime(); EnemySlime.GenerateName(); GameOuputLabel.Text = "You have encountered the slime " + EnemySlime.EntityName; EnemySlime.GenerateSkills(); EnemySlime.GenerateStats(); EnemySlime.GenerateArmor(); EnemySlime.GenerateWeapon(); EnemySlime.EntityLevel = MainPlayer.EntityLevel; if (EnemySlime.EntityStats.charDex == MainPlayer.EntityStats.charDex) { EnemySlime.EntityStats.charDex += -1; } Image oImage = Properties.Resources.SlimeIdle; EnemySprite = new Sprite(new Point(0, 0), MySpriteController, oImage, 74, 51, 300, 4); EnemySprite.AddAnimation(new Point(0, 0), Properties.Resources.SlimeAttack, 148, 82, 300, 16); EnemySprite.AddAnimation(new Point(0, 0), Properties.Resources.SlimeMagic, 80, 59, 300, 4); EnemySprite.AddAnimation(Properties.Resources.SlimeDead); EnemySprite.SpriteAnimationComplete += AttackComplete; EnemySprite.SetName("Slime"); EnemySprite.PutBaseImageLocation(new Point(575, 217)); EnemySprite.SetSize(new Size(200, 250)); } } if (Choice == 2) { EventMerchant = new Merchant(); EventMerchant.GenerateSaleList(); EventMerchant.NamePimper(); GameOuputLabel.Text = "You have encountered a merchant! Here is what they have for sale!"; MerchantInventory Shops = new MerchantInventory(EventMerchant.WeaponInventory, EventMerchant.ArmorInventory, MainPlayer); Shops.ShowDialog(); if (Shops.TruePurchasedWeapon != null) { MainPlayer.WeaponInventory.Add(Shops.TruePurchasedWeapon); } if (Shops.TruePurchasedArmor != null) { MainPlayer.ArmorInventory.Add(Shops.TruePurchasedArmor); } if (Shops.ErrorMessage != null) { GameOuputLabel.Text = Shops.ErrorMessage; } MainPlayer.PlayerGold = Shops.MainPlayer.PlayerGold; RefreshAllLabels(); } if (Choice == 3) { GameOuputLabel.Text = "You wandered for hours and found nothing!"; } }