protected override void OnDestruct() { Textures.Unsubscribe(); Shaders.Unsubscribe(); if (Application.isEditor) { return; } ShaderLoader.Unsubscribe(); ComputeShaderLoader.Unsubscribe(); }
protected override void OnDestruct() { Textures.Unsubscribe(); Shaders.Unsubscribe(); ShaderLoader.Unsubscribe(); }