protected override void OnDestruct()
        {
            Textures.Unsubscribe();
            Shaders.Unsubscribe();

            if (Application.isEditor)
            {
                return;
            }
            ShaderLoader.Unsubscribe();
            ComputeShaderLoader.Unsubscribe();
        }
 protected override void OnDestruct()
 {
     Textures.Unsubscribe();
     Shaders.Unsubscribe();
     ShaderLoader.Unsubscribe();
 }