protected override void OnLoad(EventArgs e) { base.OnLoad(e); glProgram = ShaderLoader.LoadProgram(new List <ShaderSrc> { new ShaderSrc(ShaderType.FragmentShader, "shaders/fragment.glsl"), new ShaderSrc(ShaderType.VertexShader, "shaders/vertex.glsl") }); GL.UseProgram(glProgram); GL.ClearColor(Color4.Black); cam = new Camera2D(480, 640); renderer = new Renderer(glProgram, cam); GameManager.Instance.Renderer = renderer; #region Display objects instantiation Player player = new Player(40, 50, 10, 0); player.SetColor(Color4.LimeGreen); player.MoveTo(240, 550); Enemy enemy = new Enemy(40, 50, 1, 5); enemy.SetColor(Color4.Red); enemy.MoveTo(150, 20); GameManager.Instance.AddEntity(player, StageLayers.Main); GameManager.Instance.AddEntity(enemy, StageLayers.Main); #endregion GameManager.Instance.Start(); }