public static bool LoadAmplifyShaders() { LogDebug("Loading Amplify Occlusion shaders"); return(ShaderLoader.Initialize(Path.Combine(Application.streamingAssetsPath, AMPLIFY_SHADERS))); }
public static bool LoadSteamVRShaders() { LogDebug("Loading steamvr_shaders"); return(ShaderLoader.Initialize(Path.Combine(Application.streamingAssetsPath, STEAM_VR_SHADERS))); }