Example #1
0
 public bool CheckForShaderChange()
 {
     //test if we even have file -> no files nothing to be done
     if (ReferenceEquals(null, shaderWatcherVertex) || ReferenceEquals(null, shaderWatcherFragment))
     {
         return(false);
     }
     //test if any file is dirty
     if (!shaderWatcherVertex.Dirty && !shaderWatcherFragment.Dirty)
     {
         return(false);
     }
     try
     {
         shader = ShaderLoader.FromFiles(shaderWatcherVertex.FullPath, shaderWatcherFragment.FullPath);
         shaderWatcherVertex.Dirty   = false;
         shaderWatcherFragment.Dirty = false;
         //ShaderLoaded?.Invoke();
         return(true);
     }
     catch (IOException e)
     {
         var exception = new ShaderException(e.Message, string.Empty);
         ShowDebugDialog(exception);
     }
     catch (ShaderException e)
     {
         ShowDebugDialog(e);
     }
     return(false);
 }
Example #2
0
        public MainVisual()
        {
            shader = ShaderLoader.FromFiles(@"..\..\vertex.glsl", @"..\..\fragment.glsl");

            geometry = CreateMesh(shader);

            CreatePerInstanceAttributes(geometry, shader);

            GL.Enable(EnableCap.DepthTest);
        }
Example #3
0
        public MainVisual()
        {
            const string path      = "../../";
            const string pathMedia = path + "media/";

            shader = ShaderLoader.FromFiles(path + "vertex.glsl", path + "fragment.glsl");

            //load geometry
            Mesh mesh = Obj2Mesh.FromObj(pathMedia + "suzanne.obj");

            geometry.SetAttribute(shader.GetAttributeLocation("position"), mesh.positions.ToArray(), VertexAttribPointerType.Float, 3);
            geometry.SetAttribute(shader.GetAttributeLocation("normal"), mesh.normals.ToArray(), VertexAttribPointerType.Float, 3);
            //geometry.SetAttribute(shader.GetAttributeLocation("uv"), mesh.uvs.ToArray(), VertexAttribPointerType.Float, 2);
            geometry.SetID(mesh.ids.ToArray(), PrimitiveType.Triangles);

            GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);             //draw wireframe

            //texDiffuse = TextureLoader.FromFile(pathMedia + "capsule0.jpg");
        }
Example #4
0
 private void LoadShader()
 {
     shader = ShaderLoader.FromFiles(@"..\..\vertex.glsl", @"..\..\fragment.glsl");
 }
Example #5
0
 public ResourceVertFragShaderFile(string sVertexShdFile_, string sFragmentShdFile_)
 {
     shader = ShaderLoader.FromFiles(sVertexShdFile_, sFragmentShdFile_);
 }