Example #1
0
        public void SetAddMode(ModuleWaterfallFX fxModule)
        {
            showWindow = true;
            module     = fxModule;
            windowMode = ModifierPopupMode.Add;

            modelOptions   = WaterfallAssets.Models.Keys.ToArray();
            shaderOptions  = ShaderLoader.GetAllShadersNames().ToArray();
            WindowPosition = new Rect(Screen.width / 2, Screen.height / 2f, 750, 400);
        }