// Use this for initialization void Start() { if (instance == null) { instance = this; audioSources = GetComponents<AudioSource> (); } }
// Use this for initialization void Awake() { if (!instance) { instance = this; } audioSources = GetComponents<AudioSource> (); }
public void PlaySFX(SFX sfx) { if(!SfxSource1.isPlaying) { SfxSource1.clip = sfx.Clip; if(sfx.Loop) SfxSource1.loop = true; else SfxSource1.loop = false; if(sfx.RandomisePitch) SfxSource1.pitch = 1.0f + Random.Range(-sfx.PitchRange, sfx.PitchRange); else SfxSource1.pitch = 1.0f; SfxSource1.Play(); } else { SfxSource2.clip = sfx.Clip; if(sfx.Loop) SfxSource2.loop = true; else SfxSource2.loop = false; if(sfx.RandomisePitch) SfxSource2.pitch = 1.0f + Random.Range(-sfx.PitchRange, sfx.PitchRange); else SfxSource2.pitch = 1.0f; SfxSource2.Play(); } }
public static void Play(SFX sfx) { try { SFXList[sfx].Play(); } catch { } }
public void playAudio(AudioSource AS, SFX sfxIdx, audioMode aM) { AS.clip = sfx[(int) sfxIdx - 1]; AS.volume = 100; AS.loop = true; if (aM == audioMode.Once) AS.loop = false; AS.dopplerLevel = 1; AS.Play(); }
void Start() { log = gameObject.AddComponent<SuccessfulActionLog>(); agent = GetComponent<NavMeshAgent>(); targetIndicator = transform.Find("Target").gameObject; targetIndicator.SetActive(false); sfx = transform.Find("SFX").GetComponent<SFX>(); textBox = GameObject.Find("textbox"); t = GameObject.Find("report").GetComponent<Text>(); textBox.SetActive(false); }
// Use this for initialization void Start () { /* if (sound) { DestroyImmediate (gameObject); } else { DontDestroyOnLoad (gameObject); sound = this.gameObject; }*/ if (sound) { DestroyImmediate (this); } else { DontDestroyOnLoad (gameObject); sound = this; } }
private void playSound(SFX which, bool unique) { //TODO there have got to be half a dozen cases where this doesn't work right... if (unique) { SoundEffectInstance cur; if (playing.TryGetValue(which, out cur)) { cur.Stop(); cur.Play(); return; } SoundEffectInstance sei = getSound(which).CreateInstance(); playing.Add(which, sei); sei.Play(); } else { SoundEffect s = getSound(which); if (s != null) { s.Play(); } } }
public override void Update() { base.Update(); //Animations if (ammo >= 3) { sprite.SetAnimation("3"); } else if (ammo == 2) { sprite.SetAnimation("2"); } else if (ammo == 1) { sprite.SetAnimation("1"); } else { sprite.SetAnimation("0"); } if (tempX != 0f && tempY != 0f) { d = new DuckPlaceHolder(tempX, tempY); Level.Add(new DuckPlaceHolder(tempX, tempY)); } if (g != null && g._timer <= 0.1f && teleported == false) { tempX = g.position.x; tempY = g.position.y - 10f; teleported = true; } if (duck != null) { if (g != null && teleported == false && duck != null) { if (g._timer <= 0.1f) { tempX = g.position.x; tempY = g.position.y - 10f; teleported = true; } } if (g != null && tempX != 0f && tempY != 0f && teleported == true) { if (g._destroyed == true) { teleTimer = teleTimer - 0.01f; if (teleTimer <= 0.03f) { Level.Add(SmallSmoke.New(duck.position.x, duck.position.y)); if (duck.ragdoll != null) { duck.ragdoll.position.x = tempX; duck.ragdoll.position.y = tempY; } else { duck.position.x = tempX; duck.position.y = tempY; } Level.Add(SmallSmoke.New(duck.position.x, duck.position.y)); duck.vSpeed = -0.5f; g = null; teleported = false; tempX = 0f; tempY = 0f; teleTimer = 0.06f; SFX.Play(GetPath("/sfx/teleport"), 1f, 0f, 0f, false); Level.Remove(d); level.RemoveThing(d); d = null; } } } } if (_aiming && _aimWait <= 0f && _fireAngle < 80f) { _ammoType.bulletSpeed += 0.3f; _fireAngle += 7f; } if (_aimWait > 0.0) { _aimWait -= 0.9f; } if (_cooldown > 0.0) { _cooldown -= 0.1f; } else { _cooldown = 0f; } if (owner != null) { _aimAngle = -Maths.DegToRad(_fireAngle); if (offDir < 0) { _aimAngle = -_aimAngle; } } else { _aimWait = 0f; _aiming = false; _aimAngle = 0f; _fireAngle = 0f; } if (!_raised) { return; } _aimAngle = 0.0f; }
private void Reset() { SFX.PlaySound(SFX.losePowerUpAlt); level.player.canPoop = true; }
private void Reset() { SFX.PlaySound(SFX.losePowerUp); Difficulty.SetScoreModifier(Difficulty.GetScoreModifier() / 2); }
public static void Play(SFX sfx) { try { SFXInstances[sfx].Play(); } catch { } }
public void PlaySFX(AudioClip SFXClip) { SFX.PlayOneShot(SFXClip); }
public static void Play(SFX sfx, float volumeLevel) { volumeLevel = Mathf.Clamp(volumeLevel, 0.0f, 1.0f); sources[(int)sfx].volume = volumeLevel * Mathf.Min(sfxVolume, masterVolume); sources[(int)sfx].Play(); }
public void Alteration(Vector3 position, Vector3 scale, OBJ obj, SFX sfx, Color color) { // Get point in terrain location Matrix4x4 matrix = transform.worldToLocalMatrix; position = matrix.MultiplyPoint(position); scale = matrix.MultiplyVector(scale); Bounds bounds = new Bounds(position, scale); int sX = (int)scale.x/2+1, sY = (int)scale.y/2+1, sZ = (int)scale.z/2+1, bX = Mathf.Max((int)position.x-sX, 1), bY = Mathf.Max((int)position.y-sY, 1), bZ = Mathf.Max((int)position.z-sZ, 1), eX = Mathf.Min((int)position.x+sX+2, width-2), eY = Mathf.Min((int)position.y+sY+2, height-2), eZ = Mathf.Min((int)position.z+sZ+2, depth-2); // inverse effect for subtraction or erosion if(sfx==SFX.SUB || sfx==SFX.EROSION) for(int x=bX; x<eX; x++) for(int y=bY; y<eY; y++) for(int z=bZ; z<eZ; z++) _map[x,y,z] = (byte)(255-_map[x,y,z]); // Begin of effect switch(sfx) { case SFX.ADD : case SFX.SUB : switch(obj) { case OBJ.CUBE : AddCube (bounds, bX, bY, bZ, eX, eY, eZ, color); break; case OBJ.SPHERE : AddSphere(bounds, bX, bY, bZ, eX, eY, eZ, color); break; case OBJ.RANDOM : AddRandom(bounds, bX, bY, bZ, eX, eY, eZ, color); break; } break; case SFX.DILATION : case SFX.EROSION : switch(obj) { case OBJ.CUBE : DilationCube (bounds, bX, bY, bZ, eX, eY, eZ, color); break; case OBJ.SPHERE : DilationSphere(bounds, bX, bY, bZ, eX, eY, eZ, color); break; case OBJ.RANDOM : DilationRandom(bounds, bX, bY, bZ, eX, eY, eZ, color); break; } break; case SFX.PAINT : switch(obj) { case OBJ.CUBE : PaintCube (bounds, bX, bY, bZ, eX, eY, eZ, color); break; case OBJ.SPHERE : PaintSphere(bounds, bX, bY, bZ, eX, eY, eZ, color); break; case OBJ.RANDOM : PaintRandom(bounds, bX, bY, bZ, eX, eY, eZ, color); break; } break; } // End effect // inverse effect for subtraction or erosion if(sfx==SFX.SUB || sfx==SFX.EROSION) for(int x=bX; x<eX; x++) for(int y=bY; y<eY; y++) for(int z=bZ; z<eZ; z++) _map[x,y,z] = (byte)(255-_map[x,y,z]); // rebuild map in this bounds bounds.SetMinMax(new Vector3(bX, bY, bZ), new Vector3(eX, eY, eZ)); ReBuild(bounds); }
public void playSound(SFX inSFX, float inPan) { switch (inSFX) { case SFX.menuMove: soundEffectVolume[(int)inSFX] = 1f; break; case SFX.menuSelect: soundEffectVolume[(int)inSFX] = 1f; break; case SFX.playerShot: soundEffectVolume[(int)inSFX] = 0.25f; break; case SFX.enemyIsHit: if (soundEffectVolume[(int)inSFX] == 0) soundEffectVolume[(int)inSFX] = 0.4f; else soundEffectVolume[(int)inSFX] += 0.1f; break; case SFX.enemyDead: soundEffectVolume[(int)inSFX] = 0.4f; break; case SFX.rocket: soundEffectVolume[(int)inSFX] = 0.15f; break; case SFX.playerHit: soundEffectVolume[(int)inSFX] = 0.25f; break; case SFX.MissileHit: soundEffectVolume[(int)inSFX] = 0.4f; break; case SFX.SlowMoEnd: soundEffectVolume[(int)inSFX] = 0.4f; break; case SFX.SlowMoStart: soundEffectVolume[(int)inSFX] = 0.4f; break; } soundEffectPan[(int)inSFX] = inPan; }
public static void PlaySfx(SFX effect, bool loop) { if (instance) instance.playSfx(effect, loop); else Debug.LogError("No instance of SoundManager was found."); }
public void playSfx(SFX effect) { playSfx(effect, false); }
//Instance functions public void playSfx(SFX effect, bool loop) { Debug.Log("Playing sfx: " + effect.ToString()); AudioClip clip = null; switch (effect) { //Player case SFX.Jump: clip = jumpSFX; break; case SFX.GroundHit: clip = groundHitSFX; break; case SFX.Crouch: clip = crouchSFX; break; case SFX.Hit: clip = hitSFX; break; case SFX.Death: clip = deathSFX; break; //Runner case SFX.ScorePickup: clip = scorePickupSFX; break; case SFX.HealthPickup: clip = healthPickupSFX; break; case SFX.DeliverPickups: clip = deliverPickupsSFX; break; //UI case SFX.ButtonClick: clip = buttonClickSFX; break; case SFX.ButtonHover: clip = buttonHoverSFX; break; default: clip = null; break; } if (sfxSource && clip) { if (loop) { sfxSource.loop = true; sfxSource.Stop(); sfxSource.clip = clip; sfxSource.Play(); } else { sfxSource.clip = null; sfxSource.PlayOneShot(clip); } } }
void Start() { sfx = this; audioSource = GetComponent <AudioSource>(); }
/// <summary> /// The code to show the at the given coordiantes. /// The colour of the circle is different based on the type we are working with /// </summary> /// <param name="coor">The coordinates the circle is to be shown at</param> private void showBrush(SFX.YATT.Tools.Vector<float> coor) { Color col; if (data.mode == paintmode.paint) { col = Color.Black; } else if (data.mode == paintmode.eyedrop) { col = Color.Blue; } else { col = Color.Red; } Vector3 vec = new Vector3(coor[0], coor[1], coor[2]); NWN2NetDisplayManager.Instance.TerrainBrush(this.electronPanel.NDWindow.Scene, 1, 1, vec, (float)newInner, (float)newOuter, NWN2ToolsetMainForm.App.TerrainEditor.TerrainValue, NWN2ToolsetMainForm.App.TerrainEditor.TerrainValue2, NWN2ToolsetMainForm.App.TerrainEditor.TerrainBrushColor, col.ToArgb(), NWN2ToolsetMainForm.App.TerrainEditor.TerrainBrushTexture, NWN2ToolsetMainForm.App.TerrainEditor.TerrainMode); byte[] buffer2 = null; bool bCancel = false; if ((NWN2ToolsetMainForm.App.TerrainEditor.TerrainMode != TerrainModificationType.Water) && (NWN2ToolsetMainForm.App.TerrainEditor.TerrainMode != TerrainModificationType.NoWater)) { NWN2NetDisplayManager.Instance.BeginSynchronizedOperation(); int num6 = NWN2NetDisplayManager.Instance.TerrainSelection(this.electronPanel.NDWindow.Scene, vec); NWN2NetDisplayManager.Instance.WaitForMessageSynchronous(NetDisplayMessageType.TerrainSelectResults, out buffer2, num6); NWN2NetDisplayManager.Instance.EndSynchronizedOperation(); if (buffer2 != null) { NWN2ToolsetMainForm.App.TerrainEditor.HandleSelectTerrain(buffer2, ref bCancel); } } }
public override void Update() { _timer = 99f; base.Update(); PinUpdate(); if (_realTimer <= 0f && _detonationTrigger == 0) { //Shockwave(); Explosion(); _detonationTrigger++; _destroyed = true; //_detonationTrigger = -1; } else if (_detonationTrigger > 0) { _detonationTrigger++; if (_detonationTrigger == 9) { Layer.Game.colorMul = Layer.Glow.colorMul = Layer.Parallax.colorMul = Layer.Background.colorMul = Layer.Blocks.colorMul = Layer.Lighting.colorMul = Layer.Lighting2.colorMul = new Vec3(255f, 249f, 201f) / 255f; /*Layer.Game.darken = * Layer.Glow.darken = * Layer.Parallax.darken = * Layer.Background.darken = * Layer.Blocks.darken = * Layer.Lighting.darken = * Layer.Lighting2.darken = 1f / 8f;*/ } if (_detonationTrigger == 10) { SFX.KillAllSounds(); Thread.Sleep(4000); Layer.Game.colorMul = Layer.Glow.colorMul = Layer.Parallax.colorMul = Layer.Background.colorMul = Layer.Blocks.colorMul = Layer.Lighting.colorMul = Layer.Lighting2.colorMul = new Vec3(0f);; if (Level.current is GameLevel) { (Level.current as GameLevel).SkipMatch(); } Music.Resume(); //DelayCallback(); Level.Remove(this); } } sprite.frame = _pin ? 0 : 1; if (_triggered) { Graphics.Draw(_snap, 0, 0); } }
public override void LoadContent() { base.LoadContent(); MediaPlayer.Stop(); camera = new Camera2D(Vector2.Zero); camera.Zoom = (float)Graphics.PreferredBackBufferHeight * 2.45f / 600f; // the ideal zoom is 2.45 at 600px of screen height font = content.Load <SpriteFont>("Font"); tilemapTexture = this.content.Load <Texture2D>("spritesheet-jn"); /* * Player Health & Energy */ texturePlayerHealth = this.content.Load <Texture2D>("HeartDraft"); texturePlayerEnergy = this.content.Load <Texture2D>("EnergyBar"); /* * A single pixel to draw lines and stuff */ pixel = new Texture2D(Graphics.GraphicsDevice, 1, 1); DrawMe.Fill(pixel, Color.White); /* * Load sfx */ SFX.Add("bubble", content.Load <SoundEffect>("sfx_bubble")); SFX.Add("bubble_noise_single", content.Load <SoundEffect>("BubbleNoisesSingle")); SFX.Add("anchor", content.Load <SoundEffect>("Anchor3")); SFX.Add("fall", content.Load <SoundEffect>("Falling")); SFX.Add("enemyDeath", content.Load <SoundEffect>("EnemyDeath")); /* * Player init */ player = new Player(this, tilemapTexture, Vector2.Zero, 32, 32, true); player.Animations.CurrentFrame = new Frame(96, 176, 16, 32); // woman player.Animations.CurrentFrame = new Frame(0, 144, 32, 32); // actual player //player.Animations.Add("robot-idle", new int[] { 177, 178, 179, 180, 181, 182 }, 6, false, true); //player.Animations.Add("woman-run", new int[] { 183, 184, 185, 186, 187, 188 }, 12, true); player.Body.X = 16 * 7; player.Body.Y = 16 * 5; player.Body.SetSize(16, 32, 0, 0); // woman player.Body.SetSize(10, 26, 11, 3); // actual player Karma.maxKarma = 0; Karma.playerShotsFired = 0; Karma.playerTotalDamage = 0f; Karma.playerCollect = 0; //player.Animations.Play("woman-run"); /* * Level init */ XMLLevelLoader XMLloader = new XMLLevelLoader(); level = XMLloader.LoadLevel(this, @"Content\featureTestMap.tmx", tilemapTexture); level.SetCollisionTiles(new int[] { 1, 2, 17, 18, 33, 34 }); /* * parse objects */ foreach (TiledObject obj in level.Objects) { Console.WriteLine("parsing " + obj.Name); if (obj.Name.ToLower() == "jellyfish") { Vector2 center = new Vector2(obj.X + obj.Width / 2, obj.Y + obj.Height / 2); Vector2 radius = new Vector2(obj.Width / 2, obj.Height / 2); float speed = float.Parse(obj.GetProperty("speed")); JellyFish j = new JellyFish(this, tilemapTexture, Vector2.Zero, 16, 32, center, radius, speed); j.Animations.CurrentFrame = new Frame(48, 112, 16, 32); enemies.Add(j); Karma.maxKarma = Karma.DefineMaxKarma(Karma.maxKarma, j.Health); Console.WriteLine("added jelly"); } else if (obj.Name.ToLower() == "pufferfish") { Vector2 position = new Vector2(obj.X, obj.Y); float speed = float.Parse(obj.GetProperty("speed")); PufferFish p = new PufferFish(this, tilemapTexture, position, 32, 32, obj.Width, speed); p.Animations.CurrentFrame = new Frame(0, 112, 32, 32); enemies.Add(p); Karma.maxKarma = Karma.DefineMaxKarma(Karma.maxKarma, p.Health); Console.WriteLine("added puffer"); } else if (obj.Name.ToLower() == "turtlex") { Vector2 position = new Vector2(obj.X, obj.Y); float speed = float.Parse(obj.GetProperty("speed")); TurtleX p = new TurtleX(this, tilemapTexture, position, 32, 32, 64, obj.Width, speed); p.Animations.CurrentFrame = new Frame(96, 112, 32, 32); enemies.Add(p); Karma.maxKarma = Karma.DefineMaxKarma(Karma.maxKarma, p.Health); Console.WriteLine("added turtlex"); } else if (obj.Name.ToLower() == "goldfish") { goldenFishs.Add(new GoldFish(this, tilemapTexture, new Vector2(obj.X, obj.Y), 16, 16)); } else if (obj.Name.ToLower() == "particles") { ParticleEmitter particleEmitter = new ParticleEmitter(this, obj.X, obj.Y, 256); particleEmitter.EmitterBox.Resize(obj.Width, obj.Height); particleEmitter.MakeParticles(tilemapTexture, 16, 16); particleEmitter.ParticleVelocity = new Vector2(0, -0.01f); particleEmitter.SetAcceleration(0, -0.005f); particleEmitter.XVelocityVariationRange = new Vector2(-20f, 20f); particleEmitter.YVelocityVariationRange = new Vector2(-20f, 0f); particleEmitter.SetTextureCropRectangle(new Rectangle(3 * 16, 6 * 16, 16, 16)); particleEmitter.SpawnRate = 250f; particleEmitter.ParticleLifespanMilliseconds = 5000f; particleEmitter.ParticleLifespanVariationMilliseconds = 1000f; particleEmitter.InitialScale = 0.1f; particleEmitter.FinalScale = 1.5f; particleEmitter.ForEachParticle(ChangeSpriteTintBlue); backgroundParticles.Add(particleEmitter); Console.WriteLine("added particles"); } else if (obj.Name.ToLower() == "player_spawn") { player.Body.X = obj.X; player.Body.Y = obj.Y; } else if (obj.Name.ToLower() == "change_state_trigger") { triggers.Add(new Trigger(obj.X, obj.Y, obj.Width, obj.Height, obj.GetProperty("value"))); } } // build spikes tiles list spikesPointingDown = level.GetTilesListByID(new int[] { 97 }); spikesPointingUp = level.GetTilesListByID(new int[] { 98 }); foreach (Tile spike in spikesPointingDown) { spike.Body.SetSize(12, 6, 2, 0); } foreach (Tile spike in spikesPointingUp) { spike.Body.SetSize(12, 6, 2, 10); } topWaterTiles = level.GetTilesListByID(new int[] { 49, 50, 51 }); /* * UI Elements init */ energyBar = new EnergyBar(Graphics, new Vector2(16, 32 + 4), 64, 8, new Color(255, 0, 0)); Karma.karma = Karma.maxKarma; /* * Build Background Gradient */ backgroundWaterGradientStrip = new Texture2D(Graphics.GraphicsDevice, 1, level.Height * level.TileHeight); Color startColor = new Color(57, 92, 181); Color finishColor = new Color(17, 43, 104); Color currentColor; for (int i = 0; i < backgroundWaterGradientStrip.Height; i++) { float ratio = Math2.Map(i, 0f, backgroundWaterGradientStrip.Height, 0f, 1.0f); currentColor = Color.Lerp(startColor, finishColor, ratio); DrawMe.Pixel(backgroundWaterGradientStrip, 0, i, currentColor); } /* * Build Background Gradient */ backgroundSkyGradientStrip = new Texture2D(Graphics.GraphicsDevice, 1, Graphics.PreferredBackBufferHeight / 2); startColor = new Color(61, 28, 111); finishColor = new Color(158, 98, 123); for (int i = 0; i < backgroundSkyGradientStrip.Height; i++) { float ratio = Math2.Map(i, 0f, backgroundSkyGradientStrip.Height, 0f, 1.0f); currentColor = Color.Lerp(startColor, finishColor, ratio); DrawMe.Pixel(backgroundSkyGradientStrip, 0, i, currentColor); } ContentLoaded = true; }
public override void Init() { SFX[] sounds = new SFX[] { SFX.Malaria1, SFX.PiranhaAttack1, SFX.RaiseDead1, SFX.FireBreath1 }; playables = new IPlayable[sounds.Length]; for (int i = 0; i < sounds.Length; i++) playables[i] = SoundManager.GetSFX(sounds[i]); }
private void Reset() { SFX.PlaySound(SFX.losePowerUp); level.player.poopCost = level.player.startingPoopCost; }
//balence state reappears here // Updates the character's animation while they're on the ground // 3D-Ready: NO void UpdateGroundAnim(float deltaTime) { bool ignoreFlipX = false; character.spriteAnimatorSpeed = 1; // Check if we are transitioning to a rolling air state. If so, set the speed of it if (character.InStateGroup("rolling") && character.InStateGroup("air")) { character.spriteAnimatorSpeed = 1 + ( ( Mathf.Abs(character.groundSpeed) / character.stats.Get("topSpeedNormal") ) * 2F ); } else { // Turning // ====================== if (character.pressingLeft && (character.groundSpeed < 0)) { character.facingRight = false; } else if (character.pressingRight && (character.groundSpeed > 0)) { character.facingRight = true; } // Skidding // ====================== var skidding = ( (character.pressingRight && character.groundSpeed < 0) || (character.pressingLeft && character.groundSpeed > 0) ); // You can only trigger a skid state if: // - Your angle (a) is <= 45d or >= 270d and your absolute speed is above the threshhold // - OR you're already skidding var canSkid = ( ( ( (character.forwardAngle <= 45F) || (character.forwardAngle >= 270F) ) && ( Mathf.Abs(character.groundSpeed) >= character.stats.Get("skidThreshold") ) ) || character.spriteAnimator.GetCurrentAnimatorStateInfo(0).IsName("Skid") ); // Standing still, looking up/down, idle animation // ====================== if (character.groundSpeed == 0) { if (character.input.GetAxisNegative("Vertical")) { character.AnimatorPlay("Look Down"); } else if (character.input.GetAxisPositive("Vertical")) { character.AnimatorPlay("Look Up"); } //seen specificly here (weirdly enough it looks somewhat like our own code just with less transations) else if (character.balanceState != Character.BalanceState.None) { ignoreFlipX = true; character.flipX = character.balanceState == Character.BalanceState.Right; character.AnimatorPlay("Balancing"); } else { if ( !character.spriteAnimator.GetCurrentAnimatorStateInfo(0).IsName("Tap") && !character.spriteAnimator.GetCurrentAnimatorStateInfo(0).IsName("Idle") ) { character.AnimatorPlay("Idle"); } } // Pushing anim // ====================== } else if (pushing) { character.AnimatorPlay("Push"); character.spriteAnimatorSpeed = 1 + (Mathf.Abs(character.groundSpeed) / character.stats.Get("topSpeedNormal")); // Skidding, again // ====================== } else if (skidding && canSkid) { if (!character.spriteAnimator.GetCurrentAnimatorStateInfo(0).IsName("Skid")) { SFX.Play(character.audioSource, "sfxSkid"); } character.AnimatorPlay("Skid"); // Walking // ====================== } else if (Mathf.Abs(character.groundSpeed) < character.stats.Get("topSpeedNormal")) { character.AnimatorPlay("Walk"); character.spriteAnimatorSpeed = 1 + (Mathf.Abs(character.groundSpeed) / character.stats.Get("topSpeedNormal")); // Running Fast // ====================== } else if ( (Mathf.Abs(character.groundSpeed) >= 10F * character.physicsScale) && GlobalOptions.GetBool("peelOut") ) { character.AnimatorPlay("Fast"); character.spriteAnimatorSpeed = Mathf.Abs(character.groundSpeed) / character.stats.Get("topSpeedNormal"); } else { // Running // ====================== character.AnimatorPlay("Run"); character.spriteAnimatorSpeed = Mathf.Abs(character.groundSpeed) / character.stats.Get("topSpeedNormal"); } } // Final value application // ====================== character.spriteContainer.transform.eulerAngles = character.GetSpriteRotation(deltaTime); if (!ignoreFlipX) { character.flipX = !character.facingRight; } pushing = false; }
public override void Init() { //SFX[] effects = new SFX[] { SFX.BulletHitFlesh1, SFX.BulletHitFlesh2, SFX.SwordHitFlesh1, SFX.SwordHitFlesh2 }; SFX[] effects = new SFX[] { SFX.BulletHitFlesh1 }; IEnumerable<IPlayable> playables = effects.Select<SFX, IPlayable>(SoundManager.GetSFX); var srg = SoundManager.GetSoundResourceGroup(playables.ToArray<IPlayable>()); Vector3 pos = new Vector3(0, 0, 0); testUnit = InsertUnit2(pos, srg, true); testUnit.Play(true); testUnit.Channel.PlaybackStopped += (o, e) => { System.Windows.Forms.MessageBox.Show("asdf"); }; }
public static void PlaySound(SFX which, bool unique) { if (Preferences.GetBoolean("Sound")) Instance.playSound(which, unique); }
public IPlayable GetSFX(SFX sfx) { return soundEffects[sfx]; }
public override void Removed() { SFX.PlaySynchronized("laserBlast", 1, 1); base.Removed(); }
public void LoadSound(SFX sfx, string filename, SoundResource soundResource) { soundResource.Name = "SFX/" + filename; LoadAnySound(soundResource); soundEffects[sfx] = soundResource; }
private void Reset() { SFX.PlaySound(SFX.losePowerUp); level.player.speed -= _speedUp; }
public void SetSoundEffectBaseVolume(SFX sfx, float volume) { if (!oldVolumes.ContainsKey(sfx)) oldVolumes[sfx] = soundEffects[sfx].Volume; soundEffects[sfx].Volume = volume; }
private void Reset() { SFX.PlaySound(SFX.losePowerUp); level.player.canKill = false; }
public IPlayable GetSFX(SFX sfx) { return new DummyPlayable(); }
void Awake() { sfx = GameObject.FindGameObjectWithTag("SFX").GetComponent <SFX>(); }
public override void Update() { if (this.finished) { return; } this.yOffset = Lerp.FloatSmooth(this.yOffset, this.down ? 150f : 0.0f, 0.3f, 1.1f); if (this.down) { this._downWait -= 0.06f; if ((double)this._downWait <= 0.0) { if (this._doneDown) { this.finished = true; this.Close(); return; } this._openWait = 1f; this._wrapped = true; this._downWait = 1f; this.down = false; SFX.Play("pause", 0.6f); } } else { this._openWait -= 0.06f; if ((double)this._openWait <= 0.0 && this._wrapped && !this._flash) { this._flash = true; } if (this._flash) { Graphics.flashAdd = Lerp.Float(Graphics.flashAdd, 1f, 0.2f); if ((double)Graphics.flashAdd > 0.990000009536743) { this._wrapped = !this._wrapped; if (!this._wrapped) { this._oldSong = Music.currentSong; Profiles.experienceProfile.SetNumFurnitures((int)this._furni.index, Profiles.experienceProfile.GetNumFurnitures((int)this._furni.index) + 1); SFX.Play("harp"); HUD.AddCornerControl(HUDCorner.BottomRight, "@SELECT@CONTINUE"); } this._flash = false; } } else { Graphics.flashAdd = Lerp.Float(Graphics.flashAdd, 0.0f, 0.2f); } if (!this._wrapped && Input.Pressed("SELECT")) { HUD.CloseAllCorners(); SFX.Play("resume", 0.6f); this.down = true; this._doneDown = true; } } base.Update(); }
public void Open(string text, string startingText = "") { this.opened = true; this._text = text; SFX.Play("openClick", 0.4f); }
private SoundEffect getSound(SFX which) { SoundEffect s; if (!instance.sounds.TryGetValue(which, out s)) //haven't loaded the sounds yet { try { string name = names[which]; s = instance.Content.Load<SoundEffect>(PREFIX + name); } catch (Exception ex) { trace("Couldn't load " + which.ToString() + ": " + ex); } sounds.Add(which, s); } return s; }
void playAudio(AudioSource AS, SFX[] sfxIdx, audioMode aM) { aMode = aM; int rng; qued = sfxIdx; switch (aMode) { case audioMode.Once: am.playAudio(AS, sfxIdx[0], audioMode.Once); currentAudio = 0; break; case audioMode.FirstLoop: am.playAudio(AS, sfxIdx[0], audioMode.Once); currentAudio = 0; break; case audioMode.FirstThenNextLoop: am.playAudio(AS, sfxIdx[0], audioMode.Once); currentAudio = 0; break; case audioMode.CycleThroughAll: am.playAudio(AS, sfxIdx[0], audioMode.Once); currentAudio = 0; break; case audioMode.FirstThenCycleThroughAllLoop: am.playAudio(AS, sfxIdx[0], audioMode.Once); currentAudio = 0; break; case audioMode.RandomAll: rng = Random.Range(0, sfxIdx.Length); am.playAudio(AS, sfxIdx[rng], audioMode.Once); currentAudio = rng; break; case audioMode.FirstThenRandom: rng = Random.Range(1, sfxIdx.Length); am.playAudio(AS, sfxIdx[0], audioMode.Once); currentAudio = 0; break; } }
public void PlayFaithfull(SFX sfx) { sourceFaithfull.PlayOneShot(clips[(int)sfx]); }
private AudioClip GetSFX(SFX sfx) { if (sfx == SFX.IntroTankFiring) { return(singletonInstance.introTankFiring); } else if (sfx == SFX.IntroTankRolling) { return(singletonInstance.introTankRolling); } else if (sfx == SFX.MouseOnOption) { return(singletonInstance.mouseOnOption); } else if (sfx == SFX.PlayerFire) { return(singletonInstance.playerFire); } else if (sfx == SFX.ProjectileHitsBrick) { return(singletonInstance.projectileHitsBrick); } else if (sfx == SFX.ProjectileHitsWall) { return(singletonInstance.projectileHitsWall); } else if (sfx == SFX.ExplosionEnemyRegular) { return(singletonInstance.explosionEnemyRegular); } else if (sfx == SFX.ExplosionEnemyArmored) { return(singletonInstance.explosionEnemyArmored); } else if (sfx == SFX.ExplosionPlayer) { return(singletonInstance.explosionPlayer); } else if (sfx == SFX.ExplosionEagle) { return(singletonInstance.explosionEagle); } else if (sfx == SFX.SpawnPowerUp) { return(singletonInstance.spawnPowerUp); } else if (sfx == SFX.SpawnEnemy) { return(singletonInstance.spawnEnemy); } else if (sfx == SFX.Target) { return(singletonInstance.target); } else if (sfx == SFX.InteractUI) { return(singletonInstance.interactUI); } else if (sfx == SFX.PickUpPowerUp) { return(singletonInstance.pickupPowerUp); } else if (sfx == SFX.DamageArmor) { return(singletonInstance.damageArmor); } else if (sfx == SFX.MoneyPickUp) { return(singletonInstance.moneyPickUp); } else if (sfx == SFX.NoAmmo) { return(singletonInstance.noAmmo); } else if (sfx == SFX.Victory) { return(singletonInstance.victory); } else { throw new Exception("SFX not found"); } }
public void Play(SFX sfx) { Play(sfx, 1f); }
protected virtual void Shockwave() { //if (isServerForObject) // Level.Add(new GlobalPulse(x, y)); SFX.Play("explode"); }
internal override Region ReadEntry(BinaryReaderEx br) { RegionType type = br.GetEnum32 <RegionType>(br.Position + 8); switch (type) { case RegionType.InvasionPoint: return(InvasionPoints.EchoAdd(new Region.InvasionPoint(br))); case RegionType.EnvironmentMapPoint: return(EnvironmentMapPoints.EchoAdd(new Region.EnvironmentMapPoint(br))); case RegionType.Sound: return(Sounds.EchoAdd(new Region.Sound(br))); case RegionType.SFX: return(SFX.EchoAdd(new Region.SFX(br))); case RegionType.WindSFX: return(WindSFX.EchoAdd(new Region.WindSFX(br))); case RegionType.SpawnPoint: return(SpawnPoints.EchoAdd(new Region.SpawnPoint(br))); case RegionType.Message: return(Messages.EchoAdd(new Region.Message(br))); case RegionType.PatrolRoute: return(PatrolRoutes.EchoAdd(new Region.PatrolRoute(br))); case RegionType.MovementPoint: return(MovementPoints.EchoAdd(new Region.MovementPoint(br))); case RegionType.WarpPoint: return(WarpPoints.EchoAdd(new Region.WarpPoint(br))); case RegionType.ActivationArea: return(ActivationAreas.EchoAdd(new Region.ActivationArea(br))); case RegionType.Event: return(Events.EchoAdd(new Region.Event(br))); case RegionType.Logic: return(Logic.EchoAdd(new Region.Logic(br))); case RegionType.EnvironmentMapEffectBox: return(EnvironmentMapEffectBoxes.EchoAdd(new Region.EnvironmentMapEffectBox(br))); case RegionType.WindArea: return(WindAreas.EchoAdd(new Region.WindArea(br))); case RegionType.MufflingBox: return(MufflingBoxes.EchoAdd(new Region.MufflingBox(br))); case RegionType.MufflingPortal: return(MufflingPortals.EchoAdd(new Region.MufflingPortal(br))); case RegionType.Other: return(Others.EchoAdd(new Region.Other(br))); default: throw new NotImplementedException($"Unsupported region type: {type}"); } }
public static bool onOSDraw(OS self, ref GameTime time) { var osStartDrawEvent = new Event.OSStartDrawEvent(self, time); Event.OSEndDrawEvent osEndDrawEvent = null; try { if (self.lastGameTime == null) { self.lastGameTime = time; } switch (osStartDrawEvent.DrawType) { case Event.OSDrawEvent.Type.Standard: PostProcessor.begin(); GuiData.startDraw(); osStartDrawEvent.CallEvent(); if (osStartDrawEvent.IsCancelled) { break; } try { if (!self.TraceDangerSequence.PreventOSRendering) { self.drawBackground(); if (self.terminalOnlyMode) { self.terminal.Draw((float)time.ElapsedGameTime.TotalSeconds); } else { self.drawModules(time); } SFX.Draw(GuiData.spriteBatch); } if (self.TraceDangerSequence.IsActive) { self.TraceDangerSequence.Draw(); } } catch (Exception ex) { self.drawErrorCount++; if (self.drawErrorCount < 5) { Utils.AppendToErrorFile(Utils.GenerateReportFromException(ex) + "\r\n\r\n"); } } break; case Event.OSDrawEvent.Type.BootingSequence: osStartDrawEvent.IgnoreScanlines = true; goto case Event.OSDrawEvent.Type.EndingSequence; case Event.OSDrawEvent.Type.BootAssistance: case Event.OSDrawEvent.Type.EndingSequence: PostProcessor.begin(); osStartDrawEvent.CallEvent(); if (osStartDrawEvent.IsCancelled) { break; } self.ScreenManager.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); switch (osStartDrawEvent.DrawType) { case Event.OSDrawEvent.Type.BootAssistance: self.BootAssitanceModule.Draw((float)time.ElapsedGameTime.TotalSeconds); break; case Event.OSDrawEvent.Type.BootingSequence: if (self.thisComputer.disabled) { self.RequestRemovalOfAllPopups(); if (self.TraceDangerSequence.IsActive) { self.TraceDangerSequence.CancelTraceDangerSequence(); } self.crashModule.Draw((float)time.ElapsedGameTime.TotalSeconds); } else { self.introTextModule.Draw((float)time.ElapsedGameTime.TotalSeconds); } break; case Event.OSDrawEvent.Type.EndingSequence: self.endingSequence.Draw((float)time.ElapsedGameTime.TotalSeconds); break; } if (!osStartDrawEvent.IgnoreScanlines) { self.drawScanlines(); } break; case Event.OSDrawEvent.Type.Loading: GuiData.startDraw(); osStartDrawEvent.CallEvent(); if (osStartDrawEvent.IsCancelled) { break; } TextItem.doSmallLabel(new Vector2(0f, 700f), LocaleTerms.Loc("Loading..."), null); break; case Event.OSDrawEvent.Type.Custom: osStartDrawEvent.CallEvent(); if (osStartDrawEvent.IsCancelled) { return(true); } break; } osEndDrawEvent = new Event.OSEndDrawEvent(self, time, osStartDrawEvent.DrawType); switch (osEndDrawEvent.DrawType) { case Event.OSDrawEvent.Type.Standard: GuiData.endDraw(); PostProcessor.end(); if (!osStartDrawEvent.IgnorePostFXDraw) { GuiData.startDraw(); if (self.postFXDrawActions != null) { self.postFXDrawActions.Invoke(); self.postFXDrawActions = null; } if (!osStartDrawEvent.IgnoreScanlines) { self.drawScanlines(); } GuiData.endDraw(); } break; case Event.OSDrawEvent.Type.BootAssistance: case Event.OSDrawEvent.Type.BootingSequence: case Event.OSDrawEvent.Type.EndingSequence: self.ScreenManager.SpriteBatch.End(); PostProcessor.end(); break; case Event.OSDrawEvent.Type.Loading: GuiData.endDraw(); break; default: osEndDrawEvent.CallEvent(); break; } } catch (Exception ex) { osEndDrawEvent = new Event.OSEndDrawEvent(self, time, Event.OSDrawEvent.Type.Error); osEndDrawEvent.CallEvent(); if (osEndDrawEvent.IsCancelled) { return(true); } self.drawErrorCount++; if (self.drawErrorCount >= 3) { self.handleDrawError(); } else { Utils.AppendToErrorFile(Utils.GenerateReportFromException(ex)); } } return(true); }
protected override IList <IEnumerator> GetHitSFX(Character caster, Character target) { return(new IEnumerator[] { SFX.PlaySound("healspell1") }); }
public static void Play(SFX sfx, Transform transform, float volumeLevel) { volumeLevel = Mathf.Clamp(volumeLevel, 0.0f, 1.0f); sources[(int)sfx].volume = volumeLevel * Mathf.Min(sfxVolume, masterVolume); AudioSource.PlayClipAtPoint(sources[(int)sfx].clip, transform.position); }
public void Play(SFX soundIndex) { audioSource.PlayOneShot(clips[(int)soundIndex]); }
public void Start() { sfx = (SFX)GameObject.FindGameObjectWithTag("Sound").GetComponent("SFX"); rigidbody2D.angularVelocity = maxIniRotation; // Random.Range(-maxIniRotation, maxIniRotation); }
public override void UpdateGameMode() { switch (state) { case DokaponGameState.focus: if (currentPoring == null) { return; } float distance = Vector3.Distance(currentPoring.transform.position, currentCamera.transform.position); //print(distance); if (distance < 11.2f) { state = DokaponGameState.roll; m_timeForRoll = TimeForRoll; // panelRoll.SetRoll(6); } break; case DokaponGameState.roll: m_timeForRoll -= Time.deltaTime; if (m_timeForRoll < 0) { Roll(); } break; case DokaponGameState.plan: if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 100.0f)) { Node node = hit.transform.parent.GetComponent <Node>(); if (node) { Debug.Log("You selected the " + node.nid); SFX.PlayClip(resource.sound[0]).GetComponent <AudioSource>().time = 0.3f; node.PointRenderer.SetPropertyBlock(MaterialPreset.GetMaterialPreset(EMaterialPreset.selected)); if (node.steps.Count > 0) { MagicCursor.Instance.MoveTo(node); Route.Clear(); // PathToNode(node); // foreach (Node n in PathToNode(node)) { // s += n.nid + ", "; // } RouteToNode(node); // foreach (List) //print(GetNodeString(PathToNode(node))); // print(s); foreach (List <Node> r in Route) { print(GetNodeString(r)); } } } } } break; } }
public void PlaySFX(AudioClip SFXClip, float targetVol) { SFX.PlayOneShot(SFXClip, targetVol); }
void Start() { sfx = this; audioSource = GetComponent<AudioSource>(); }
private void GolemGrab() { //Debug.Log("Casting Ray"); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Debug.DrawLine(ray.origin, ray.direction, Color.green); RaycastHit hit; if (Physics.Raycast(ray, out hit, 40)) { //If a golem if (hit.transform.gameObject.CompareTag("Golem") && pickedupGolem == null) { //If not holding a pouch if (!hit.transform.gameObject.GetComponent <ShonkyWander>().IsHoldingPouch()) { GameManager.pickedUpGolem = true; pickedupGolem = hit.transform.gameObject; HoldGolem(hit); } else { //If room in the inventory, add the pouch int pouchSlot = Inventory.Instance.InsertItem(pouch); pickedupGolem = hit.transform.gameObject; int golemIndex = GetGolemSlot(); if (pouchSlot > -1) { //Reset golem and set pouch to inventory SFX.Play("Golem Exclaim Voices", 1f, 1f, 0f, false, 0f); hit.transform.gameObject.GetComponent <ShonkyWander>().RemovePouch(); Slot insertedSlot; if (!GameManager.Instance.InTutorial) { insertedSlot = inv.GetSlotAtIndex(pouchSlot); } else { insertedSlot = tutInv.GetSlotAtIndex(pouchSlot); } insertedSlot.SetItem(pouch); //Get gemtype from golem and apply to pouch ItemInstance instance; if (ShonkyInventory.Instance.GetItem(golemIndex, out instance)) { Item.GemType bagType = instance.pouchType; ItemInstance inst; if (Inventory.Instance.GetItem(pouchSlot, out inst)) { inst.pouchType = bagType; } } //Change pouch colour according to Gem GameObject obj; if (insertedSlot.GetPrefabInstance(out obj)) { obj.GetComponent <SackHueChange>().UpdateCurrentColor(instance.pouchType); } if (GameManager.Instance.InTutorial && !GameManager.Instance.MineGoleminteractGolem) { if (GameManager.Instance.ReturnPouch) { tutManager.NextInstruction(); tutShonkyInv.RemoveSpecificRune(pickedupGolem); GameManager.Instance.ReturnPouch = false; GameManager.Instance.MineGoleminteractGolem = true; RemovePortalRune(); Camera.main.GetComponent <CameraTap>().HighlightButton(); } } //Move pouch to slot from golem position GameObject newPouch = insertedSlot.prefabInstance; newPouch.transform.position = pickedupGolem.transform.position; Vector3 midwayPos = (Camera.main.transform.position + newPouch.transform.position) / 2; newPouch.transform.DOMove(midwayPos, 1f, false).SetEase(Ease.OutBack).OnComplete(() => newPouch.transform.DOMove(insertedSlot.transform.position, 2f, false) .SetEase(Ease.OutBack)); pickedupGolem = null; } else { HoldGolem(hit); } } } else if (pickedupGolem != null) { //Debug.Log("Calling hold golem"); HoldGolem(); } else if (Mine.Instance.ReadyToCollect() && hit.transform.gameObject.CompareTag("PortalEntry") && pickedupGolem == null) { //Stop Sound SFX.StopSpecific("Mine_portal_fini"); golems = null; golems = Mine.Instance.ReturnReadyGolems(); foreach (int golem in golems) { ReturnGolem(golem); } } } else if (pickedupGolem != null) { HoldGolem(); } }
// Update is called once per frame void Update() { //Debug.Log(overPortal + " is over portal"); if (Input.GetMouseButton(0) && GameManager.Instance.canUseTools) { GolemGrab(); } else if (overPortal) { Debug.Log("Sending to Mine"); if (GameManager.Instance.BarterTutorial) { ResetGolem(); return; } if (GameManager.Instance.InTutorial) { GameManager.Instance.WaitingForTimer = true; if (!GameManager.Instance.SendToMine) { tutManager.NextInstruction(); } RemovePortalRune(); } SFX.StopSpecific("Golem Struggle Voices"); SFX.Play("Portal_Suck", 1f, 1f, 0f, false, 0f); int index = GetGolemSlot(); Mine.Instance.AddGolemAndTime(System.DateTime.Now, index); SetGolemInMine(index, true); SaveManager.SaveShonkyInventory(); pickedupGolem.SetActive(false); pickedupGolem = null; overPortal = false; } else if (overNPC) { Debug.Log("Sending to Barter"); if (GameManager.Instance.BarterTutorial) { GameManager.Instance.BarterTutorial = false; GameManager.Instance.BarterNPC = false; GameManager.Instance.introducedNPC = false; PlayerPrefs.SetInt("TutorialDone", 1); } //SFX.Play("sound"); int index = GetGolemSlot(); Debug.Log(index + " is the index"); if (index != -1) { GameManager.Instance.ShonkyIndexTransfer = index; pickedupGolem = null; overNPC = false; spawner.isInteracting = false; SaveManager.SaveShonkyInventory(); ResetGolem(); SceneManager.LoadScene("Barter"); } else { ResetGolem(); } } if (Input.GetMouseButtonUp(0) && pickedupGolem != null) { ResetGolem(); } UpdateUITimer(); }
/// <summary> /// The method that prepares to call the Method that does the actual paiting /// This include finding the coordinates that are to be painted, in what order, and the size of the outer and inner brush /// </summary> /// <param name="coor">The coordiantes we are going to start from</param> /// <param name="modType">The type of painting we are to do</param> /// <param name="localTexture">The texture we are going to paint</param> private void texturePreperation(SFX.YATT.Tools.Vector<float> coor, TerrainModificationType modType, textureData localTexture) { float valueX = coor[0]; float valueY = coor[1]; float valueZ = coor[2]; int radius = (data.outerCircle + data.innerCircle) / 2; double roundModifier = 2 - (rounds / 11); float localOuter = (float)((newOuter / rounds) * roundModifier); float localInner = (float)((newInner / rounds) * roundModifier); opTexture.Checked = true; outerRadius.Value = Math.Min((int)localOuter, outerRadius.Maximum); innerRadius.Value = Math.Min((int)localInner, innerRadius.Maximum); float baseCoordinatesX = Math.Max(0, valueX - (radius / 2)); float baseCoordinatesY = Math.Max(0, valueY - (radius / 2)); float step = (radius / rounds); float coorX; float coorY; int ran = 0; // Make sure we have a new random number random = new Random(System.DateTime.Now.Millisecond); System.Collections.Generic.List<Pair<float, float>> coordinates = new System.Collections.Generic.List<Pair<float, float>>(); for(int index1 = 1; index1 <= rounds; index1++ ) { coorX = baseCoordinatesX + (step * index1); for (int index2 = 1; index2 <= rounds; index2++) { coorY = baseCoordinatesY + (step * index2); coordinates.Add(new Pair<float, float>(coorX, coorY)); } } int coverage = 0; string textureStr = localTexture.texture; int col = Color.White.ToArgb(); if (modType == TerrainModificationType.Texture) { // CoverageChange must be bigger than 0 and less than 100 coverage = localTexture.Coverage; // Set the presure of the current texture barPressure.Value = localTexture.Presure * 100; } else if (modType == TerrainModificationType.Grass) { coverage = data.grassCoverage; } else if (modType == TerrainModificationType.Color) { coverage = data.colourCoverage; col = data.col.ToArgb(); } else { throw new Exception("Wrong Terrain Modification Type"); } foreach (Pair<float, float> point in coordinates) { coorX = point.X; coorY = point.Y; ran = random.Next(1, 100); NWN2NetDisplayManager.Instance.BeginSynchronizedOperation(); if (ran <= coverage) { paintTexture(textureStr, modType, col, localInner, localOuter, coorX, coorY, valueZ); } NWN2NetDisplayManager.Instance.EndSynchronizedOperation(); } }
public static SoundEffect GetSound(SFX which) { return Instance.getSound(which); }