Example #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("Laser"))
        {
            if (player != null)
            {
                player.IncreaseScore(UnityEngine.Random.Range(5, 10));
            }

            if (!other.GetComponent <Laser>().IsEnemyLaser())
            {
                anim.SetTrigger("OnEnemyDeath");
                enemySpeed = 0f;
                sfx.PlayExplosionClip();
                gameObject.GetComponent <BoxCollider2D>().enabled = false;

                stopFiring = true;
                Destroy(other.gameObject);
                Destroy(this.gameObject, 2.8f);
            }
        }
        if (other.gameObject.CompareTag("Player"))
        {
            Player player = other.transform.GetComponent <Player>();

            if (player != null)
            {
                player.Damage();
            }
            anim.SetTrigger("OnEnemyDeath");
            enemySpeed = 0f;

            sfx.PlayExplosionClip();
            gameObject.GetComponent <BoxCollider2D>().enabled = false;

            stopFiring = true;
            Destroy(this.gameObject, 2.8f);
        }
    }
Example #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Laser")
        {
            Instantiate(explosion, transform.position, Quaternion.identity);
            spawnManager.SpawnGameObjects();

            sfx.PlayExplosionClip();

            Destroy(collision.gameObject);
            Destroy(this.gameObject, .20f);
        }
    }