Example #1
0
 public override void Quack(float volume, float pitch)
 {
     SFX.KillAllSounds();
     //if (EdoMod.isDeveloper && equippedDuck != null)
     //{
     //    equippedDuck.visible = !equippedDuck.visible;
     //}
     cquack = SFX.Play(Mod.GetPath <EdoMod>("SFX\\no-1"), volume, pitch);
     tmr    = 1.1f;
 }
Example #2
0
        public override void Update()
        {
            base.Update();

            if (equippedDuck == null || cquack == null)
            {
                return;
            }

            if (!equippedDuck.IsQuacking())
            {
                return;
            }

            float pitch = equippedDuck.quackPitch;

            if (pitch < 0f)
            {
                pitch = 0f;
            }
            if (pitch > 1f)
            {
                pitch = 1f;
            }
            cquack.Pitch = pitch;



            if (tmr > 0)
            {
                tmr -= 0.05f;
            }
            else
            {
                SFX.KillAllSounds();
            }
        }
Example #3
0
        public override void Update()
        {
            _timer = 99f;
            base.Update();

            PinUpdate();

            if (_realTimer <= 0f && _detonationTrigger == 0)
            {
                //Shockwave();

                Explosion();
                _detonationTrigger++;
                _destroyed = true;

                //_detonationTrigger = -1;
            }
            else if (_detonationTrigger > 0)
            {
                _detonationTrigger++;
                if (_detonationTrigger == 9)
                {
                    Layer.Game.colorMul                              =
                        Layer.Glow.colorMul                          =
                            Layer.Parallax.colorMul                  =
                                Layer.Background.colorMul            =
                                    Layer.Blocks.colorMul            =
                                        Layer.Lighting.colorMul      =
                                            Layer.Lighting2.colorMul = new Vec3(255f, 249f, 201f) / 255f;

                    /*Layer.Game.darken =
                     * Layer.Glow.darken =
                     * Layer.Parallax.darken =
                     * Layer.Background.darken =
                     * Layer.Blocks.darken =
                     * Layer.Lighting.darken =
                     * Layer.Lighting2.darken = 1f / 8f;*/
                }
                if (_detonationTrigger == 10)
                {
                    SFX.KillAllSounds();
                    Thread.Sleep(4000);
                    Layer.Game.colorMul                              =
                        Layer.Glow.colorMul                          =
                            Layer.Parallax.colorMul                  =
                                Layer.Background.colorMul            =
                                    Layer.Blocks.colorMul            =
                                        Layer.Lighting.colorMul      =
                                            Layer.Lighting2.colorMul = new Vec3(0f);;
                    if (Level.current is GameLevel)
                    {
                        (Level.current as GameLevel).SkipMatch();
                    }
                    Music.Resume();
                    //DelayCallback();
                    Level.Remove(this);
                }
            }

            sprite.frame = _pin ? 0 : 1;

            if (_triggered)
            {
                Graphics.Draw(_snap, 0, 0);
            }
        }