Example #1
0
        public PlayerViewModel(Character character, int index, IGetAbilities getAbilities)
        {
            this.character = character;
            this.index     = index;

            Weapon      = new ItemComboBoxModel <EquipmentType>(() => character.Weapon, x => character.Weapon = x);
            Accessories = new EquipmentItemsViewModel(EquipmentManagerFactory.ForAccessory(character));
            Consumables = new EquipmentItemsViewModel(EquipmentManagerFactory.ForConsumable(character));
            Abilities   = character.Abilities
                          .Select((_, i) => new AbilityViewModel(character.Abilities, i, getAbilities))
                          .ToList();
        }
Example #2
0
        public SystemViewModel(ISaveKh1 save, IGetAbilities getAbilities)
        {
            this.save     = save;
            _getAbilities = getAbilities;
            ShortcutItems = new KhEnumListModel <EnumIconTypeModel <CommandType>, CommandType>(() => default(CommandType), x => { });
            Pc0           = new KhEnumListModel <PlayableCharacterType>(() => save.PlayableCharacter, x => save.PlayableCharacter = x);
            Pc1           = new KhEnumListModel <PlayableCharacterType>(() => save.CompanionCharacter1, x => save.CompanionCharacter1 = x);
            Pc2           = new KhEnumListModel <PlayableCharacterType>(() => save.CompanionCharacter2, x => save.CompanionCharacter2 = x);
            Pc3           = new KhEnumListModel <PlayableCharacterType>(() => save.CompanionCharacter3, x => save.CompanionCharacter3 = x);
            Difficulties  = save.IsFinalMix ? GetDifficulty <DifficultyFm>() : GetDifficulty <Difficulty>();
            Worlds        = new KhEnumListModel <WorldType>();

            SharedAbility1 = new AbilityViewModel(save.SharedAbilities, 0, getAbilities);
            SharedAbility2 = new AbilityViewModel(save.SharedAbilities, 1, getAbilities);
            SharedAbility3 = new AbilityViewModel(save.SharedAbilities, 2, getAbilities);
            SharedAbility4 = new AbilityViewModel(save.SharedAbilities, 3, getAbilities);
        }
 public AbilityViewModel(byte[] abilities, int index, IGetAbilities getAbilities)
 {
     _abilities    = abilities;
     _abilityIndex = index;
     _getAbilities = getAbilities;
 }
 public PlayersViewModel(IEnumerable <Character> list, IGetAbilities getAbilities) :
     this(list.Select((pc, index) => new PlayerViewModel(pc, index, getAbilities)))
 {
 }
 public PlayersViewModel(ISaveKh1 save, IGetAbilities getAbilities) :
     this(save.Characters, getAbilities)
 {
     this.save = save;
 }