Example #1
0
    }    //Fim Update

    void OnCollisionEnter(Collision col)
    {
        //if(col.gameObject.name == "Terreno")
        //{
        //GameObject[] allObjects = GameObject.FindObjectsOfType<GameObject> ();
        if (col.gameObject.tag == "Coletavel")
        {
            sfx.Energy();
            col.gameObject.SetActive(false);
            Fuel.value += 20f;
        }

        if (col.gameObject && Person.transform.localPosition.y >= 1f)
        {
            pular1   = false;
            puloCont = 3;
        }
        else if (col.gameObject)
        {
            pular1   = false;
            puloCont = 0;
        }
        //}
    }    //fim colision with.