void OnGUI() { sliderThumb.overflow.left = sliderThumb.overflow.right = Mathf.RoundToInt(18.0F * (Screen.width / 814.0F)); if (GUI.Button(MainMenu.AnchoredRect(), MainMenu.content, MainMenu.style)) { audio.Play(); GameObject.Find("PlayerData").GetComponent <PlayerData>().SaveData(); MenuController.ChangeMenu(MainMenu.menuObject, this.gameObject); } settings.musicVolume = GUI.HorizontalSlider( Music.AnchoredRect(), settings.musicVolume, 0.0f, 1.0f, sliderBar, sliderThumb); settings.sfxVolume = GUI.HorizontalSlider( SFX.AnchoredRect(), settings.sfxVolume, 0.0f, 1.0f, sliderBar, sliderThumb); settings.playmode = GUI.SelectionGrid( Mode.AnchoredRect(), settings.playmode, modeTextures, modeTextures.Length, Mode.style); if (GUI.changed) { audio.Play(); } }