Obj_AI_Base minion = GetClosestMinion(); float attackRange = player.GetAttackRange(); if (minion.IsInRange(attackRange)) { player.Attack(minion); }
ListIn this example, the GetMinions method of the MinionManager class is used to retrieve a list of all minions within 500 units of the player's position. The code then loops through each minion in the list and attacks it using the Attack method. Both examples demonstrate the use of the Obj_AI_Base class in conjunction with other classes and methods in the LeagueSharp library.minions = MinionManager.GetMinions(player.Position, 500); foreach (Obj_AI_Base minion in minions) { player.Attack(minion); }