using System.Collections.Generic; using System.Linq; using EloBuddy; using EloBuddy.SDK; namespace MyProject { public class Example { public static int GetEnemiesInRange(GameObject object, float range) { var enemiesInRange = EntityManager.Heroes.Enemies.Where( enemy => enemy.IsValidTarget(range, true, object.Position)).ToList(); return enemiesInRange.Count(); } } }This code demonstrates how the CountEnemiesInRange method can be used to count the number of enemies within a given range from a given object. The code uses the Entity Manager class from the EloBuddy.SDK library, which is a package library commonly used by developers of League of Legends scripts and add-ons.