float attackDamage = ObjectManager.Player.GetAutoAttackDamage(target);In this code, `ObjectManager.Player` is the instance of the player entity, and `target` is the target entity currently being attacked. The `GetAutoAttackDamage` method returns the base damage value of the player's basic attack. This method is part of the LeagueSharp package library, which is a tool created for the League of Legends game that provides developers with various features to automate gameplay.