private void btnJogPlus_MouseDown(object sender, MouseEventArgs e) { if (MultiMotion.GantryAxisEnable(1, true) == MultiMotion.KSM_OK) { MultiMotion.StepMove(MultiMotion.INDEX_MOVE_M, 0, false); } }
private void btn5StepMove_Click(object sender, EventArgs e) { if (checkLaserUnitPos() == false) { //MultiMotion.StopAll(); if (MultiMotion.GantryAxisEnable(1, true) == MultiMotion.KSM_OK) { MultiMotion.JogStop(MultiMotion.INDEX_MOVE_M); } MessageBox.Show("레이저 유닛 위치를 확인해 주세요."); return; } if (MultiMotion.GantryAxisEnable(1, true) == MultiMotion.KSM_OK) { MultiMotion.SetSpeed(MultiMotion.KSM_SPEED_FAST); MultiMotion.StepMove(MultiMotion.INDEX_MOVE_M, 1, true); MultiMotion.StepMove(MultiMotion.INDEX_MOVE_M, 1, false); MultiMotion.SetSpeed(this.AxisSpeed); } }
private void btn70JogPlus_MouseDown(object sender, MouseEventArgs e) { if (checkLaserUnitPos() == false) { MultiMotion.StopAll(); MessageBox.Show("레이저 유닛 위치를 확인해 주세요."); return; } if (MultiMotion.GantryAxisEnable(1, true) == MultiMotion.KSM_OK) { MultiMotion.StepMove(MultiMotion.INDEX_MOVE_M, 0, false); // 좌표 중복 전송 방지 ... // ---------- timerCommand.Enabled = false; ReadyCmdCount = 0; // ---------- } }
private void btnJogMinus_MouseDown(object sender, MouseEventArgs e) { timerAxis.Enabled = true; MultiMotion.StepMove(MultiMotion.VBLOCK_Z, 1, false); }
private void btnJogPlus_MouseDown(object sender, MouseEventArgs e) { MultiMotion.StepMove(MultiMotion.BACK_CAM_Z, 1, false); }
// Y축 ... // -------------------------------------------------- private void btnJogYPlus_MouseDown(object sender, MouseEventArgs e) { MultiMotion.StepMove(MultiMotion.CAM_UNIT_Y, 0, false); }
private void btnJogXMinus_MouseDown(object sender, MouseEventArgs e) { MultiMotion.StepMove(MultiMotion.CAM_UNIT_X, 1, false); timerAxis.Enabled = true; }