AttackableUnit Distance is a method used in game development with Csharp programming language to determine the distance between two units. The method is used to calculate the distance between an attacking unit and a unit that is able to be attacked.
Example code using Csharp:
//declaring two objects of AttackableUnit class AttackableUnit attackingUnit = new AttackableUnit(); AttackableUnit targetUnit = new AttackableUnit();
//calculating distance between attacking unit and target unit float distance = attackingUnit.Distance(targetUnit);
//printing the distance between the two units Console.WriteLine("The distance between attacking unit and target unit is: " + distance);
The above code example creates two objects of AttackableUnit class and then calculates the distance between the two units. The calculated distance is then printed on the screen using Console.WriteLine statement.
The AttackableUnit Distance method is generally included in game development libraries such as Unity, which is a popular package library in Csharp programming language.
C# (CSharp) AttackableUnit.Distance - 24 examples found. These are the top rated real world C# (CSharp) examples of AttackableUnit.Distance extracted from open source projects. You can rate examples to help us improve the quality of examples.