The AttackableUnit.IsValid property in the C# programming language is used to determine if an attackable unit is a valid target for an attack. This property returns a boolean value that is true if the unit is valid and false if it is not. This can be useful in game development or any application that involves combat mechanics.
Here is an example of using AttackableUnit.IsValid to check if a target unit is valid:
```csharp
// assuming targetUnit is an instance of AttackableUnit:
if (targetUnit.IsValid)
{
// do attack logic
} else {
// do nothing or display error message
}
```
In this example, the code checks if the targetUnit variable is a valid attacking target. If it is valid, then the attack code is executed, otherwise the code does nothing or displays an error message.
It is difficult to determine the package library for AttackableUnit.IsValid without more context. This property is likely from a custom game engine or Unity package.
C# (CSharp) AttackableUnit.IsValid - 56 examples found. These are the top rated real world C# (CSharp) examples of AttackableUnit.IsValid extracted from open source projects. You can rate examples to help us improve the quality of examples.