AttackableUnit enemyCharacter = ... AttackableUnit playerCharacter = ... if (LSIsValidTarget(enemyCharacter, playerCharacter)) { // Attack the player character }
AttackableUnit minion = ... AttackableUnit playerCharacter = ... if (LSIsValidTarget(playerCharacter, minion)) { // Attack the minion }These examples suggest that AttackableUnit LSIsValidTarget method is likely a part of a game development library because it allows developers to create game mechanics where objects can attack each other.