Example #1
0
 protected override void Awake()
 {
     base.Awake();
     AstarPath.active = this;
     if (UnityEngine.Object.FindObjectsOfType(typeof(AstarPath)).Length > 1)
     {
         UnityEngine.Debug.LogError("You should NOT have more than one AstarPath component in the scene at any time.\nThis can cause serious errors since the AstarPath component builds around a singleton pattern.");
     }
     base.useGUILayout = false;
     if (!Application.isPlaying)
     {
         return;
     }
     if (AstarPath.OnAwakeSettings != null)
     {
         AstarPath.OnAwakeSettings();
     }
     GraphModifier.FindAllModifiers();
     RelevantGraphSurface.FindAllGraphSurfaces();
     this.InitializePathProcessor();
     this.InitializeProfiler();
     this.ConfigureReferencesInternal();
     this.InitializeAstarData();
     this.FlushWorkItems();
     this.euclideanEmbedding.dirty = true;
     if (this.scanOnStartup && (!this.data.cacheStartup || this.data.file_cachedStartup == null))
     {
         this.Scan(null);
     }
 }
Example #2
0
 private void Awake()
 {
     AstarPath.active  = this;
     base.useGUILayout = false;
     if (!Application.isPlaying)
     {
         return;
     }
     if (AstarPath.OnAwakeSettings != null)
     {
         AstarPath.OnAwakeSettings();
     }
     this.InitializePathProcessor();
     this.InitializeProfiler();
     this.SetUpReferences();
     this.InitializeAstarData();
     this.FlushWorkItems();
     this.euclideanEmbedding.dirty = true;
     if (this.scanOnStartup && (!this.astarData.cacheStartup || this.astarData.file_cachedStartup == null))
     {
         UnityEngine.Debug.Log("doing scan");
         this.Scan();
     }
 }