private INTERNAL_CALL_ReadPixels ( |
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self | ||
source | ||
destX | int | |
destY | int | |
recalculateMipMaps | bool | |
return | void |
public void ReadPixels(Rect source, int destX, int destY) { bool recalculateMipMaps = true; Texture2D.INTERNAL_CALL_ReadPixels(this, ref source, destX, destY, recalculateMipMaps); }
public void ReadPixels(Rect source, int destX, int destY, [DefaultValue("true")] bool recalculateMipMaps) { Texture2D.INTERNAL_CALL_ReadPixels(this, ref source, destX, destY, recalculateMipMaps); }