Ejemplo n.º 1
0
        /// <summary>
        /// Gets the camera right border in world position
        /// </summary>
        /// <returns>The left border.</returns>
        /// <param name="camera">Camera.</param>
        public static float GetRightBorder(UnityEngine.Camera camera = null)
        {
            camera = camera ?? UnityEngine.Camera.main;

            var dist = (Vector3.zero - camera.transform.position).z;
            return camera.ViewportToWorldPoint(new Vector3(1,0,dist)).x;
        }